Guide
Tools: what they do and which to get
Tools are permanent unlocks that make one skill faster and pay it more XP. Early on they're the cheapest lasting upgrade there is: a single 1-in-100 drop is worth a few percent XP per hour in its skill, for good.
What a tool does
- Skilling tools add +0.5% XP at T1, rising to +2.5% at T5 and +3% for Chaos. They cut 0.1 s off every action at T1 and T2, up to 0.6 s for Chaos. Each one is also an action source: +1% success chance and +1% double gather, or +0.5% material save in a processing skill.
- Combat tools pay double: +1% XP at T1 up to +5% at T5 and +6% for Chaos, in their combat skill. Every tier is also one effective level and one crit source (+0.2% crit chance, +0.25% crit damage); Chaos counts as two.
- The Lantern is a tool for every skill at once: skilling-rate XP everywhere, an action source in every skill, and an effective level and crit source in combat.
- Each family has ten versions (T1–T5, Chaos, D1, D2, Lucky and Shiny Lucky), and you keep all of them. D1 and Lucky count as T1; D2 and Shiny Lucky as T2.
What one tool is worth
Skilling focus
A T1 tool in a skill you train adds roughly this much XP per hour. Its speed cut counts for more the faster your actions already are:
| Your action time | Gathering skill | Processing skill |
|---|---|---|
| 9 s | +3.7% | +2.6% |
| 6 s | +4.2% | +3.2% |
| 4 s | +5.1% | +4.1% |
Assumes success under 100% and no double gather yet. Processing tools give material save instead of double gather, which saves materials but adds no XP.
Combat focus
- A T1 combat tool gives its skill +1% XP and one effective level. On an accuracy skill that's about +0.6% hit chance; on a strength skill about +0.4 max hit.
- Every combat tier also adds +0.2% crit chance and +0.25% crit damage to all your attacks, so they add up across skills.
- Four non-combat tools count for combat as well: the Culling Knife (Slay), Enchanted Trainers (Vigor), Enchanted Skull (Delve) and the Lantern. Each tier is an effective level and a crit source.
Which to get first
Skilling focus
- T1 tools for the skill pair you train most. Seven Feeble mobs, from Slay 9 to 25, each drop one gather and process pair at 1 in 100. A 1-in-100 drop takes 69 loot rolls for an even chance. See When to start combat for which mob drops which pair.
- The T1 Lantern from Feeble Rage Slime (Slay 1) at 1 in 500. It's worth a T1 tool in every skill at once, so it's worth the longer grind.
- T2 tools from Dire mobs at 1 in 250, once you reach Slay 30.
Combat focus
- The Culling Knife and the Enchanted Trainers from Feeble Skeleton and Feeble Imp, at 1 in 100. They help every fight.
- Combat tools from dungeons. Each completed Feeble Dungeon run rolls each of its tools at 1 in 100 per player; Dire is 1 in 200, up to 1 in 1,600 for Ancient.
- The Lantern, for the same reasons as above.
Where each tool drops
Mob drops roll per loot roll and drop once per mob. Dungeon tools roll once per player per completed run. Open a tool to see where each tier comes from.
For every skill
Enchanted Lantern every skill
- T1: Feeble Rage Slime 1/500
- T2: Dire Lich 1/1,000
- T3: Savage Lich 1/2,000
- T4: Fell Lesser Demon 1/3,000
- T5: Ancient Lich 1/5,000
- Chaos: Chaos Furious Slime 1/10,000
Gathering
Enchanted Rod Fish
- T1: Feeble Zombie 1/100
- T2: Dire Zombie 1/250
- T3: Savage Zombie 1/500
- T4: Fell Lizardman 1/2,500
- T5: Ancient Lizardman 1/5,000
- Chaos: Chaos Zombie 1/10,000
Enchanted Pickaxe Mine
- T1: Feeble Golem 1/100
- T2: Dire Golem 1/250
- T3: Savage Golem 1/500
- T4: Fell Lizardman 1/2,500
- T5: Ancient Lizardman 1/5,000
- Chaos: Chaos Golem 1/10,000
Enchanted Sickle Forage
- T1: Feeble Treant 1/100
- T2: Dire Treant 1/250
- T3: Savage Treant 1/500
- T4: Fell Lizardman 1/2,500
- T5: Ancient Lizardman 1/5,000
- Chaos: Chaos Treant 1/10,000
Enchanted Conduit Invoke
- T1: Feeble Plant 1/100
- T2: Dire Plant 1/250
- T3: Savage Plant 1/500
- T4: Fell Lizardman 1/2,500
- T5: Ancient Lizardman 1/5,000
- Chaos: Chaos Plant 1/10,000
Enchanted Trowel Farm
- T1: Feeble Mushroom 1/100
- T2: Dire Mushroom 1/250
- T3: Savage Mushroom 1/500
- T4: Fell Gorgon 1/2,500
- T5: Ancient Gorgon 1/5,000
- Chaos: Chaos Mushroom 1/10,000
Enchanted Lockpick Plunder
- T1: Feeble Rat 1/100
- T2: Dire Rat 1/250
- T3: Savage Rat 1/500
- T4: Fell Gorgon 1/2,500
- T5: Ancient Gorgon 1/5,000
- Chaos: Chaos Rat 1/10,000
Enchanted Instrument Bard
- T1: Feeble Goblin 1/100
- T2: Dire Goblin 1/250
- T3: Savage Goblin 1/500
- T4: Fell Gorgon 1/2,500
- T5: Ancient Gorgon 1/5,000
- Chaos: Chaos Goblin 1/10,000
Processing
Enchanted Skillet Cook
- T1: Feeble Zombie 1/100
- T2: Dire Zombie 1/250
- T3: Savage Zombie 1/500
- T4: Fell Orbiter 1/2,500
- T5: Ancient Orbiter 1/5,000
- Chaos: Chaos Zombie 1/10,000
Enchanted Hammer Smith
- T1: Feeble Golem 1/100
- T2: Dire Golem 1/250
- T3: Savage Golem 1/500
- T4: Fell Orbiter 1/2,500
- T5: Ancient Orbiter 1/5,000
- Chaos: Chaos Golem 1/10,000
Enchanted Chisel Craft
- T1: Feeble Treant 1/100
- T2: Dire Treant 1/250
- T3: Savage Treant 1/500
- T4: Fell Orbiter 1/2,500
- T5: Ancient Orbiter 1/5,000
- Chaos: Chaos Treant 1/10,000
Enchanted Prism Imbue
- T1: Feeble Plant 1/100
- T2: Dire Plant 1/250
- T3: Savage Plant 1/500
- T4: Fell Orbiter 1/2,500
- T5: Ancient Orbiter 1/5,000
- Chaos: Chaos Plant 1/10,000
Enchanted Mortar Brew
- T1: Feeble Mushroom 1/100
- T2: Dire Mushroom 1/250
- T3: Savage Mushroom 1/500
- T4: Fell Greater Demon 1/2,500
- T5: Ancient Demon 1/5,000
- Chaos: Chaos Mushroom 1/10,000
Enchanted Scales Barter
- T1: Feeble Rat 1/100
- T2: Dire Rat 1/250
- T3: Savage Rat 1/500
- T4: Fell Greater Demon 1/2,500
- T5: Ancient Demon 1/5,000
- Chaos: Chaos Rat 1/10,000
Enchanted Lens Discover
- T1: Feeble Goblin 1/100
- T2: Dire Goblin 1/250
- T3: Savage Goblin 1/500
- T4: Fell Greater Demon 1/2,500
- T5: Ancient Demon 1/5,000
- Chaos: Chaos Goblin 1/10,000
Combat
Enchanted Salve Life
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Relic Spirit
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Pommel Strike
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Grip Heft
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Notch Sight
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Bowstring Draw
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Orb Focus
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Catalyst Surge
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Spring Dodge
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Shim Defend
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Other skills
Enchanted Trainers Vigor
- T1: Feeble Imp 1/100
- T2: Dire Imp 1/250
- T3: Savage Gorgon 1/500
- T4: Fell Gorgon 1/2,500
- T5: Ancient Gorgon 1/5,000
- Chaos: Chaos Imp 1/10,000
Culling Knife Slay
- T1: Feeble Skeleton 1/100
- T2: Dire Skeleton 1/250
- T3: Savage Skeleton 1/500
- T4: Fell Greater Demon 1/2,500
- T5: Ancient Demon 1/5,000
- Chaos: Chaos Skeleton 1/10,000
Lucky Charm Luck
- T1: Dire Gnoll 1/100
- T2: Savage Gnoll 1/250
- T3: Fell Gnoll 1/500
- T4: Fell Orbiter 1/2,500
- T5: Ancient Orbiter 1/5,000
- Chaos: Chaos Gnoll 1/10,000
Enchanted Censer Alms
- T1: Dire Orc 1/100
- T2: Savage Orc 1/250
- T3: Fell Orc 1/500
- T4: Fell Vampire 1/2,500
- T5: Ancient Vampire 1/5,000
- Chaos: Chaos Orc 1/10,000
Enchanted Skull Delve
- T1: Feeble Dungeon 1/100
- T2: Dire Dungeon 1/200
- T3: Savage Dungeon 1/400
- T4: Fell Dungeon 1/800
- T5: Ancient Dungeon 1/1,600
- Chaos: not in the game files
Enchanted Fortification Fortify
- T1: Fortress T1 band
- T2: Fortress T2 band
- T3: Fortress T3 band
- T4: Fortress T4 band
- T5: Fortress T5 band
- Chaos: Fortress C band
D1, D2, Lucky and Shiny Lucky
- D1 and D2 come from treasure chests: each loot roll has a 1 in (300 − 20 × chest tier) chance of a random D1 tool you don't own yet, and 1 in (1,500 − 100 × chest tier) of a D2. The Lantern comes up at half weight.
- Lucky and Shiny Lucky are rolled from XP: each XP gain has an XP-gained-in-a-million chance of that skill's Lucky tool, and 1 in 5 hits is Shiny. The Lucky Lantern is 1 in 10 million per XP (1 in 50 million Shiny).