Strategy guides
What to do and why, built on the game's own data. Each guide says which game data it was checked against.
When to start combat
Early, but as a side track to skilling. Cheap combat levels, the skilling tool every Feeble mob drops, what it costs you, and a plan.
Checked against the game data from 2 October 2026Tools: what they do and which to get
What one tool is worth for skilling or combat, which to chase first, and where every tool drops.
Checked against the game data from 2 October 2026Collection logging: what pays and where to start
What each log entry pays in Luck XP, the Collector bonus, and how to choose slay mobs, loot rolls and chests to fill the log faster.
Checked against the game data from 2 October 2026Your first week: what to take, spend and level
Skill first and leave combat for later. How skill credits work, which quests to take, why Vigor is worth training, and when Luck, Alms, tools and the Fortress come in.
Checked against the game data from 2 October 2026The Fortify tree: what to take first
Why the first points look small, which stats are good, mid and bad, and how your play changes what the planner suggests.
Checked against the game data from 2 October 2026