Scapewatch Atlas

Calculators

Plug in your numbers and see the result. Every formula comes from the game's code; anything only a developer note or our own reading supports is marked.

XP and levels

Each action pays a tier-scaled success XP, or 10% of it on a fail, multiplied by one additive XP-bonus total per skill. How it works: XP per action

Total XP for each level, from the game's table:

LevelTotal XP
10
2317
3667
41,054
51,481
61,953
72,474
83,049
93,684
104,385
115,159
126,014
136,958
148,000
159,150
1610,420
1711,822
1813,371
1915,081
2016,969
2119,053
2221,354
2323,895
2426,700
2529,798
2633,218
2736,994
2841,163
2945,766
3050,848
3156,459
3262,655
3369,495
3477,048
3585,387
3694,594
37104,759
38115,982
39128,374
40142,055
41157,161
42173,839
43192,253
44212,584
45235,031
46259,815
47287,178
48317,390
49350,746
50387,574
51428,236
52473,130
53522,698
54577,426
55637,851
56704,565
57778,223
58859,548
59949,338
601,048,475
611,157,931
621,278,780
631,412,208
641,559,524
651,722,174
661,901,754
672,100,027
682,318,938
692,560,635
702,827,490
713,122,122
723,447,422
733,806,582
744,203,127
754,640,948
765,124,342
775,658,052
786,247,316
796,897,916
807,616,236
818,409,326
829,284,968
8310,251,755
8411,319,175
8512,497,702
8613,798,901
8715,235,541
8816,821,720
8918,573,004
9020,506,578
9122,641,417
9224,998,470
9327,600,867
9430,474,146
9533,646,504
9637,149,071
9741,016,218
9845,285,895
9950,000,000
10055,204,475
10160,950,682
10267,295,008
10374,299,712
10482,033,533
10590,572,363
10699,999,996
107110,408,947
108121,901,361
109134,590,014
110148,599,423
111164,067,066
112181,144,728
113199,999,996
114220,817,899
115243,802,728
116269,180,036
117297,198,856
118328,134,141
119362,289,465
120400,000,000

Skill weights and credits

Levers in Skill Customization tilt the task roll. Skill-level levers (plus Luck and Quests) cost total skill credits; activity, quantity and node levers inside a skill cost that skill's own credits. How it works: Skill, activity and node levers

Two credit currencies pay for levers: one shared pool of total skill credits for skill-level levers, and a separate per-skill pool for each skill's activity, quantity and node levers. How it works: Skill credits

Lucky tasks

Any rolled task can be stamped Lucky: double XP, double rewards and no failed actions. The chance is small and grows with the Luck lever, Luck level and luck unlocks. How it works: Lucky tasks

A non-rollable skill to 120 trained by Lucky tasks and new collection log entries. Its level adds Lucky-task chance and, paired with Alms or a raid skill, unlocks XP and raid loot perks. How it works: Luck skill

Walking and teleports

Walking speed in px/s (shown as steps/s): a Vigor-based base times one additive bonus bundle, with no cap. How it works: Movement speed

Consumables that add teleport charges. A charge fires automatically when the walking route to the next task is long enough. How it works: Teleport crystals

Actions

A skilling task is a loop of timed actions at one node. Each action rolls success, then may double-gather or save materials. How it works: Skilling actions

Action time starts at 10 s minus 0.01 s per skill level and is cut by capes/pets, tools and flat sources, down to a hard 2.0 s floor. Reduction past the floor becomes double-gather or save chance. How it works: Action time

Treasure scrolls

Scrolls drop from Bard actions and hold 1-6 steps at map targets. Steps finish by walking near the target or by a Discover roll, and a finished scroll turns into a chest. How it works: Treasure scrolls