Calculators
Plug in your numbers and see the result. Every formula comes from the game's code; anything only a developer note or our own reading supports is marked.
XP and levels
Each action pays a tier-scaled success XP, or 10% of it on a fail, multiplied by one additive XP-bonus total per skill. How it works: XP per action
Total XP for each level, from the game's table:
| Level | Total XP |
|---|---|
| 1 | 0 |
| 2 | 317 |
| 3 | 667 |
| 4 | 1,054 |
| 5 | 1,481 |
| 6 | 1,953 |
| 7 | 2,474 |
| 8 | 3,049 |
| 9 | 3,684 |
| 10 | 4,385 |
| 11 | 5,159 |
| 12 | 6,014 |
| 13 | 6,958 |
| 14 | 8,000 |
| 15 | 9,150 |
| 16 | 10,420 |
| 17 | 11,822 |
| 18 | 13,371 |
| 19 | 15,081 |
| 20 | 16,969 |
| 21 | 19,053 |
| 22 | 21,354 |
| 23 | 23,895 |
| 24 | 26,700 |
| 25 | 29,798 |
| 26 | 33,218 |
| 27 | 36,994 |
| 28 | 41,163 |
| 29 | 45,766 |
| 30 | 50,848 |
| 31 | 56,459 |
| 32 | 62,655 |
| 33 | 69,495 |
| 34 | 77,048 |
| 35 | 85,387 |
| 36 | 94,594 |
| 37 | 104,759 |
| 38 | 115,982 |
| 39 | 128,374 |
| 40 | 142,055 |
| 41 | 157,161 |
| 42 | 173,839 |
| 43 | 192,253 |
| 44 | 212,584 |
| 45 | 235,031 |
| 46 | 259,815 |
| 47 | 287,178 |
| 48 | 317,390 |
| 49 | 350,746 |
| 50 | 387,574 |
| 51 | 428,236 |
| 52 | 473,130 |
| 53 | 522,698 |
| 54 | 577,426 |
| 55 | 637,851 |
| 56 | 704,565 |
| 57 | 778,223 |
| 58 | 859,548 |
| 59 | 949,338 |
| 60 | 1,048,475 |
| 61 | 1,157,931 |
| 62 | 1,278,780 |
| 63 | 1,412,208 |
| 64 | 1,559,524 |
| 65 | 1,722,174 |
| 66 | 1,901,754 |
| 67 | 2,100,027 |
| 68 | 2,318,938 |
| 69 | 2,560,635 |
| 70 | 2,827,490 |
| 71 | 3,122,122 |
| 72 | 3,447,422 |
| 73 | 3,806,582 |
| 74 | 4,203,127 |
| 75 | 4,640,948 |
| 76 | 5,124,342 |
| 77 | 5,658,052 |
| 78 | 6,247,316 |
| 79 | 6,897,916 |
| 80 | 7,616,236 |
| 81 | 8,409,326 |
| 82 | 9,284,968 |
| 83 | 10,251,755 |
| 84 | 11,319,175 |
| 85 | 12,497,702 |
| 86 | 13,798,901 |
| 87 | 15,235,541 |
| 88 | 16,821,720 |
| 89 | 18,573,004 |
| 90 | 20,506,578 |
| 91 | 22,641,417 |
| 92 | 24,998,470 |
| 93 | 27,600,867 |
| 94 | 30,474,146 |
| 95 | 33,646,504 |
| 96 | 37,149,071 |
| 97 | 41,016,218 |
| 98 | 45,285,895 |
| 99 | 50,000,000 |
| 100 | 55,204,475 |
| 101 | 60,950,682 |
| 102 | 67,295,008 |
| 103 | 74,299,712 |
| 104 | 82,033,533 |
| 105 | 90,572,363 |
| 106 | 99,999,996 |
| 107 | 110,408,947 |
| 108 | 121,901,361 |
| 109 | 134,590,014 |
| 110 | 148,599,423 |
| 111 | 164,067,066 |
| 112 | 181,144,728 |
| 113 | 199,999,996 |
| 114 | 220,817,899 |
| 115 | 243,802,728 |
| 116 | 269,180,036 |
| 117 | 297,198,856 |
| 118 | 328,134,141 |
| 119 | 362,289,465 |
| 120 | 400,000,000 |
Skill weights and credits
Levers in Skill Customization tilt the task roll. Skill-level levers (plus Luck and Quests) cost total skill credits; activity, quantity and node levers inside a skill cost that skill's own credits. How it works: Skill, activity and node levers
Two credit currencies pay for levers: one shared pool of total skill credits for skill-level levers, and a separate per-skill pool for each skill's activity, quantity and node levers. How it works: Skill credits
Lucky tasks
Any rolled task can be stamped Lucky: double XP, double rewards and no failed actions. The chance is small and grows with the Luck lever, Luck level and luck unlocks. How it works: Lucky tasks
A non-rollable skill to 120 trained by Lucky tasks and new collection log entries. Its level adds Lucky-task chance and, paired with Alms or a raid skill, unlocks XP and raid loot perks. How it works: Luck skill
Walking and teleports
Walking speed in px/s (shown as steps/s): a Vigor-based base times one additive bonus bundle, with no cap. How it works: Movement speed
Consumables that add teleport charges. A charge fires automatically when the walking route to the next task is long enough. How it works: Teleport crystals
Actions
A skilling task is a loop of timed actions at one node. Each action rolls success, then may double-gather or save materials. How it works: Skilling actions
Action time starts at 10 s minus 0.01 s per skill level and is cut by capes/pets, tools and flat sources, down to a hard 2.0 s floor. Reduction past the floor becomes double-gather or save chance. How it works: Action time
Treasure scrolls
Scrolls drop from Bard actions and hold 1-6 steps at map targets. Steps finish by walking near the target or by a Discover roll, and a finished scroll turns into a chest. How it works: Treasure scrolls