Actions
Skilling actions
A skilling task is a loop of timed actions at one node. Each action rolls success, then may double-gather or save materials.
Rules and numbers
- confirmed Gather skills (fish, mine, forage, invoke, farm, plunder, bard, vigor) get double gather; process skills (cook, smith, craft, imbue, brew, barter) get material save; other skills get neither.Source: ClientState.js:2858-2863; Constants.js:1270
- confirmed A failed action gives no task progress; a gather action yields success x (1 + double chance) progress on average.
progressPerAction = success * (1 + doubleChance) [gather]; = success [process]Source: ClientState.js:2482-2496 - confirmed On process tasks the material-save proc only keeps the input; it adds no extra progress.Source: ClientState.js:2475-2478
- confirmed A Lucky task forces success and resolves two actions per cooldown without shortening the timer.Source: Constants.js:119-120; ClientState.js:2486-2491
- confirmed Success, speed, double and save all scale off one per-skill pool of action sources: capes/pets, tools, Fortress milestones, beacons, Collector and talents.Source: ClientState.js:2533-2540
- dev note A fully decked skill has a 42-source base (8 capes/pets + 20 tools incl. lanterns + 14 Fortress milestones), 49 with one full beacon family.Source: Constants.js:4691-4694
- dev note Each successful skilling action heals +1 HP and +1 Spirit.Source: tips.json
- confirmed Inside the Fortress, actions run 10x faster (GAUNTLET_HASTE) after the 2.0 s floor, so the effective floor is 0.2 s.Source: Constants.js:1245-1246; Constants.js:4440
Connected systems
- Skilling actions is timed by Action time
- Skilling actions may proc Double gather
- Skilling actions runs 10x faster in Fortress (skilling raid)
- Skilling actions is doubled by Lucky tasks
- Skilling actions may proc Material save
- Sleep mode and offline time keeps running Skilling actions
- Skilling actions rolls Success chance
- Skilling actions pays XP per action
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Actions
Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.