Actions
Sleep mode and offline time
Logging out spends a limited offline-progress budget. Sleep mode keeps the session online on a black screen and spends none.
Rules and numbers
- confirmed The offline budget is 16 h base, +16 h per pack (48 h with both); free-to-play accounts get 8 h.Source: IngameHUD.js:315-329; LoginScreen.js:46 (patch note)
- dev note Once the offline budget is spent, progress stops until you return.Source: SleepMode.js:6-9
- dev note Sleep keeps the socket and server session running, so it spends no offline time.Source: SleepMode.js:11-14
- confirmed Sleep only suspends rendering (1 Hz loop, hidden UI); raids, the Fortress, PvP and combat keep running.Source: SleepMode.js:15-30
- dev note Waking replays the reconnect handshake for a full resync.Source: SleepMode.js:22-25
- confirmed Sleeping again within 30 min of waking continues the same night on the Ledger receipt.Source: Constants.js:388-391
- dev note A disconnected session stays alive 30 minutes, then saves and cleans up.Source: tips.json
Connected systems
- Sleep mode and offline time keeps running Skilling actions
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Actions
Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.