Scapewatch Atlas

Actions

Sleep mode and offline time

Logging out spends a limited offline-progress budget. Sleep mode keeps the session online on a black screen and spends none.

See it on the systems map

Rules and numbers

  1. confirmed The offline budget is 16 h base, +16 h per pack (48 h with both); free-to-play accounts get 8 h.
    Source: IngameHUD.js:315-329; LoginScreen.js:46 (patch note)
  2. dev note Once the offline budget is spent, progress stops until you return.
    Source: SleepMode.js:6-9
  3. dev note Sleep keeps the socket and server session running, so it spends no offline time.
    Source: SleepMode.js:11-14
  4. confirmed Sleep only suspends rendering (1 Hz loop, hidden UI); raids, the Fortress, PvP and combat keep running.
    Source: SleepMode.js:15-30
  5. dev note Waking replays the reconnect handshake for a full resync.
    Source: SleepMode.js:22-25
  6. confirmed Sleeping again within 30 min of waking continues the same night on the Ledger receipt.
    Source: Constants.js:388-391
  7. dev note A disconnected session stays alive 30 minutes, then saves and cleans up.
    Source: tips.json

More in Actions

Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.