Scapewatch Atlas

Actions

Bank trips

The character walks to a bank to deposit gathered items and withdraw processing inputs. Deposits and withdrawals are instant, so the walk is the whole cost.

See it on the systems map

Rules and numbers

  1. confirmed BANKING_DEPOSIT_DURATION and BANKING_WITHDRAW_DURATION are 0, so banking adds no pause beyond the walk.
    Source: Constants.js:443-444
  2. confirmed The server sends a banking phase of deposit or withdraw to the client.
    Source: ClientState.js:101-104; main.js:1353-1364
  3. confirmed Routes go node, nearest bank, bank-to-bank path, the destination's nearest bank, destination.
    Source: ClientState.js:1797-1868
  4. unknown When a bank trip starts (full bag, missing inputs, task switch) is decided by the server.
    Source: main.js:4406
  5. confirmed Task ETAs count action time only; travel and banking time are excluded.
    Source: ClientState.js:2439
  6. dev note Reconnecting mid-walk keeps an in-progress banking trip.
    Source: LoginScreen.js:785 (patch note)

More in Actions

Action time · Alms · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.