Actions
Tools
Permanent unlocks, 10 per skill plus 10 all-skills Lanterns. Each owned tool is one action source and adds XP and action speed.
Rules and numbers
- confirmed Each family has 10 variants: T1-T5, Chaos (T6), D1, D2, Lucky, Shiny Lucky; 31 families including the all-skills Lantern (310 tools).Source: items.json
- confirmed Skilling XP bonus per tier is 0.5/1/1.5/2/2.5%, Chaos 3%.Source: Constants.js:1947-1955; Constants.js:2036-2044
- confirmed Combat skills and Fortify use the doubled curve: 1 to 5% per tier, Chaos 6%.Source: Constants.js:1957-1989
- confirmed Lucky and D1 pay the T1 rate; Shiny Lucky and D2 pay the T2 rate, for both XP and speed.Source: Constants.js:2023-2034; Constants.js:1235-1241
- confirmed Duration cut: T1 0.1, T2 0.1, T3 0.2, T4 0.3, T5 0.4, Chaos 0.6 s.Source: Constants.js:1230-1231
- confirmed Every owned tool (skill or lantern) counts as one action source for success, double and save.Source: ClientState.js:2972-2984
- confirmed Slay-mob drop odds for skilling tools: T1 1/100, T2 1/250, T3 1/500, T4 1/2500, T5 1/5000, Chaos 1/10000; Lanterns 1/500 to 1/5000.Source: mobs.json
- confirmed Lucky tools roll xpGained/1,000,000 per XP event (1 in 5 shiny); the Lucky Lantern rolls 1/10M normal and 1/50M shiny per XP.Source: Constants.js:1137-1147
- confirmed D1/D2 tools come from chests at 1/(300-20T) and 1/(1500-100T) per loot roll.Source: Constants.js:2105-2123
Connected systems
- Tools shortens Action time
- Chaos Dungeon drops Chaos combat Tools
- Combat is boosted by Tools
- Tools raises Double gather
- Dungeons (tiered raids) drop combat Tools
- Fortress rares include the Fortify Tools
- Lucky tasks get per-skill chance from lucky Tools
- Material save is raised by Tools
- Tools are dropped by Mob drops
- Tools raises Success chance
- Tools D1/D2 are dropped by Treasure chests
- Tools raise the scroll bank limit of Treasure scrolls
- Vigor is boosted by Trainers Tools
- Tools boosts XP per action
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
Guides: Tools: what they do and which to get · When to start combat
More in Actions
Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.