Actions
Action time
Action time starts at 10 s minus 0.01 s per skill level and is cut by capes/pets, tools and flat sources, down to a hard 2.0 s floor. Reduction past the floor becomes double-gather or save chance.
Rules and numbers
- confirmed Base duration is 10 s at level 1 minus 0.01 s per level (9.02 s at 99); the activity's required level does not matter.
base = 10 - (level - 1) * 0.01Source: Constants.js:84-92 - confirmed Capes/pets cut 0.1 s each, max 8 sources (skill pet, shiny pet, skill cape, trimmed cape, all-skills pet and shiny, max cape, trimmed max cape).
capeRed = min(capePetSources, 8) * 0.1Source: Constants.js:1218-1219; ClientState.js:2886-2898 - confirmed Tools cut T1 0.1, T2 0.1, T3 0.2, T4 0.3, T5 0.4, Chaos 0.6 s; Lucky/D1 pay the T1 value, Shiny Lucky/D2 the T2 value; a 10-piece family is 2.1 s.Source: Constants.js:1220-1241
- confirmed Flat reduction = 0.1 s per Fortress Ledger + Haste Beacons + Collector progress x 1.0 s + (Vigor level + 1) x 0.005 s + Fortify Momentum talent, plus success overflow.
flat = 0.1*ledgers + hasteSec + collectorProgress*1.0 + (vigorLevel+1)*0.005 + talentSec + overflowSecSource: ClientState.js:2782-2788; Constants.js:1257-1260 - confirmed Final duration = max(2.0, base - capeRed - toolSec - flat); MIN_ACTION_DURATION rose from 1.0 to 2.0 s in the 2026-09 rebalance.
duration = max(2.0, base - capeRed - toolSec - flat)Source: Constants.js:1242-1247; Constants.js:1283-1286 - confirmed Reduction past the floor converts at +3% double gather per second (gather) or +1.5% material save per second (process), still under the 85% / 55% caps.
excessSec = max(0, capeRed + toolSec + flat - max(0, base - 2.0)); bonus = excessSec * 0.03 (gather) or * 0.015 (process)Source: Constants.js:1289-1311 - dev note A maxed account has about -11.4 s of reduction on level-appropriate content against the 7.02 s needed to reach the floor.Source: Constants.js:1192-1211
- confirmed Fortress Banners give no speed (only Ledgers do), but Banners still count as action sources.Source: Constants.js:1213-1217
Connected systems
- Action time is shortened by Haste Beacons
- Action time is shortened by Collector Collection log
- Action time overflow past 2 s feeds Double gather
- Action time is shortened by Momentum Fortify talent tree
- Fortress (skilling raid) speeds up 10x Action time
- Action time is shortened by Ledgers Fortress Ledgers and Banners
- Action time overflow past 2 s feeds Material save
- Action time is shortened by Pets
- Skilling actions is timed by Action time
- Success chance overflow above 100% shortens Action time
- Action time is shortened by Tools
- Action time is shortened by Vigor
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Actions
Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.