Scapewatch Atlas

Actions

Action time

Action time starts at 10 s minus 0.01 s per skill level and is cut by capes/pets, tools and flat sources, down to a hard 2.0 s floor. Reduction past the floor becomes double-gather or save chance.

See it on the systems map

Rules and numbers

  1. confirmed Base duration is 10 s at level 1 minus 0.01 s per level (9.02 s at 99); the activity's required level does not matter.base = 10 - (level - 1) * 0.01
    Source: Constants.js:84-92
  2. confirmed Capes/pets cut 0.1 s each, max 8 sources (skill pet, shiny pet, skill cape, trimmed cape, all-skills pet and shiny, max cape, trimmed max cape).capeRed = min(capePetSources, 8) * 0.1
    Source: Constants.js:1218-1219; ClientState.js:2886-2898
  3. confirmed Tools cut T1 0.1, T2 0.1, T3 0.2, T4 0.3, T5 0.4, Chaos 0.6 s; Lucky/D1 pay the T1 value, Shiny Lucky/D2 the T2 value; a 10-piece family is 2.1 s.
    Source: Constants.js:1220-1241
  4. confirmed Flat reduction = 0.1 s per Fortress Ledger + Haste Beacons + Collector progress x 1.0 s + (Vigor level + 1) x 0.005 s + Fortify Momentum talent, plus success overflow.flat = 0.1*ledgers + hasteSec + collectorProgress*1.0 + (vigorLevel+1)*0.005 + talentSec + overflowSec
    Source: ClientState.js:2782-2788; Constants.js:1257-1260
  5. confirmed Final duration = max(2.0, base - capeRed - toolSec - flat); MIN_ACTION_DURATION rose from 1.0 to 2.0 s in the 2026-09 rebalance.duration = max(2.0, base - capeRed - toolSec - flat)
    Source: Constants.js:1242-1247; Constants.js:1283-1286
  6. confirmed Reduction past the floor converts at +3% double gather per second (gather) or +1.5% material save per second (process), still under the 85% / 55% caps.excessSec = max(0, capeRed + toolSec + flat - max(0, base - 2.0)); bonus = excessSec * 0.03 (gather) or * 0.015 (process)
    Source: Constants.js:1289-1311
  7. dev note A maxed account has about -11.4 s of reduction on level-appropriate content against the 7.02 s needed to reach the floor.
    Source: Constants.js:1192-1211
  8. confirmed Fortress Banners give no speed (only Ledgers do), but Banners still count as action sources.
    Source: Constants.js:1213-1217

More in Actions

Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.