Actions
Scraps
Virtual, unlimited filler materials that let processing skills keep working with no real inputs, at half XP.
Rules and numbers
- confirmed Cook, Smith, Craft, Imbue and Brew fall back to scrap fish, ore, hide, essence and herb when no real materials are available.Source: Constants.js:414-422
- confirmed Processing a raw scrap yields the matching processed scrap (cooked fish, bar, leather, charged essence, potion).Source: Constants.js:423-430
- confirmed Scraps are virtual: destroyed on deposit and kept out of the bank, which shows them as an unlimited row.Source: Constants.js:431-440; BankModal.js:277-283
- confirmed Scrap processing pays half XP (SCRAP_XP_DIVISOR 2).Source: Constants.js:412
- dev note Barter spends scrap coins (dropped by Plunder) when gold runs out, also at half XP.Source: BankModal.js:285
- confirmed Bard loot rolls raw scraps at weight 60 of a 297 non-scroll total.Source: Constants.js:1087-1090
Connected systems
- Scraps are dropped by Bard
- Scraps fund Barter
- Brewing can fall back to Scraps
- Scraps coins are dropped by Plunder
- Scraps pay half XP per action
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Actions
Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.