Scapewatch Atlas

Actions

Scraps

Virtual, unlimited filler materials that let processing skills keep working with no real inputs, at half XP.

See it on the systems map

Rules and numbers

  1. confirmed Cook, Smith, Craft, Imbue and Brew fall back to scrap fish, ore, hide, essence and herb when no real materials are available.
    Source: Constants.js:414-422
  2. confirmed Processing a raw scrap yields the matching processed scrap (cooked fish, bar, leather, charged essence, potion).
    Source: Constants.js:423-430
  3. confirmed Scraps are virtual: destroyed on deposit and kept out of the bank, which shows them as an unlimited row.
    Source: Constants.js:431-440; BankModal.js:277-283
  4. confirmed Scrap processing pays half XP (SCRAP_XP_DIVISOR 2).
    Source: Constants.js:412
  5. dev note Barter spends scrap coins (dropped by Plunder) when gold runs out, also at half XP.
    Source: BankModal.js:285
  6. confirmed Bard loot rolls raw scraps at weight 60 of a 297 non-scroll total.
    Source: Constants.js:1087-1090

More in Actions

Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.