Scapewatch Atlas

Actions

Movement speed

Walking speed in px/s (shown as steps/s): a Vigor-based base times one additive bonus bundle, with no cap.

See it on the systems map

Rules and numbers

  1. confirmed Base speed = 10 + (V+1) x (0.1 + 0.0005V) px/s: 10.2 at level 1, about 24.95 at 99.base = 10 + (V + 1) * (0.1 + 0.0005 * V)
    Source: Constants.js:330-339
  2. confirmed V is the effective Vigor level: raw level plus Vigor, all-skills and Delve pets and capes, plus Trainer and Lantern tools.
    Source: UnlocksModal.js:1133-1147
  3. confirmed Bonuses add into one bundle multiplied onto the base: potion + telescopes + Fortress milestones + Swift Beacons + compasses + Fleet Foot talent + Collector + shard sets.speed = base * (1 + potion + telescope + gauntlet + beacon + compass + talent + collector + ancient)
    Source: Constants.js:341-357
  4. confirmed Per source: telescope +0.5% (shiny +1%), compass +0.5%, Banner/Ledger +0.25% x tier, Swift Beacon +0.5% x tier, Collector up to +10%, each shard +1%, each slate +5%.
    Source: Constants.js:2136-2138; Constants.js:2614-2617; Constants.js:4665-4673; Constants.js:4706-4711; Constants.js:1325; Constants.js:2192-2198
  5. confirmed Movement potions add Swift +15%, Fleet +30%, Haste +50%.
    Source: Constants.js:1553-1557
  6. confirmed Total movement speed has no cap.
    Source: Constants.js:350-357
  7. confirmed Travelling earns 1 Vigor XP per 500 px.
    Source: Constants.js:365

More in Actions

Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.