Combat and raids
Fortress Ledgers and Banners
Fortress milestone unlocks with seven tiers each. A Banner is for team wave depth and a Ledger is for your personal deposits in one run; both give global XP and move speed.
Rules and numbers
- confirmed Banners are earned by reaching wave 20 / 40 / 60 / 80 / 100 / 120 / 140 (T1-T5, C, C7).Source: raids.json (gauntlet.dropTable.milestone)
- confirmed Ledgers need a personal deposit total in a single run of 800 / 2,850 / 6,050 / 17,000 / 31,750 / 53,250 / 85,000 stat points.
GAUNTLET_LEDGER_THRESHOLDSSource: Constants.js:4731; raids.json - confirmed Each piece gives +0.25% x tier XP to all skills and the same to move speed (T1 0.25% ... C7 1.75%).
bonus = (tierIndex+1) * 0.0025Source: Constants.js:4645-4672 - dev note Each piece counts as one action source (+1% double gather, +0.5% material save).Source: Constants.js:4650-4654
- confirmed Only Ledgers shorten actions, by -0.1 s each (max -0.7 s); Banners can be earned by being carried, so they give no speed.
GAUNTLET_MILESTONE_DURATION_REDUCTION = 0.1Source: Constants.js:4655-4676, 1213-1217 - inferred The full 14-piece set is +14% XP and +14% move speed by the per-tier formula; the comment's '+10.5%' counts only six tiers.
2 * 0.0025 * (1+2+...+7) = 0.14Source: Constants.js:4659-4668
Connected systems
- Fortress Ledgers and Banners shorten (Ledgers only) Action time
- Fortress Ledgers and Banners add sources to Double gather
- Fortress Ledgers and Banners are earned in Fortress (skilling raid)
- Fortress Ledgers and Banners add sources to Material save
- Fortress Ledgers and Banners raise Movement speed
- Fortress Ledgers and Banners raise XP per action
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
Guides: When to start combat · Your first week: what to take, spend and level
More in Combat and raids
Ancient and Chaos shards and slates · Chaos Dungeon · Combat · Combat styles and Life/Spirit · Corruption · Death · Delve (combat raid skill and tree) · Dungeons (tiered raids) · Fortify talent tree · Fortress (skilling raid) · Fortress rares · Raid wave respawn · Slay masters · Slay tasks
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.