Scapewatch Atlas

Combat and raids

Death

Running out of HP sends you back to Longha bank and cancels the task you were on. You only lose your inventory in some cases, mainly dying to Plunder.

See it on the systems map

Rules and numbers

  1. confirmed You respawn at Longha bank, the same node new players start at.
    Source: Constants.js:397-398
  2. confirmed Dying to Plunder fail damage wipes the inventory you were carrying.plunderFailDamage = tier + 1
    Source: Constants.js:404-405, 895-899
  3. confirmed Deaths only wipe inventory when the source flags loseInventory; the global override is off.DEATH_ALWAYS_LOSE_INVENTORY = false
    Source: Constants.js:400-403
  4. inferred Since only Plunder is known to set loseInventory, combat deaths are assumed to keep your inventory.
    Source: Constants.js:400-405
  5. dev note Dying cancels only the task you died on; the rest of the queue stays.
    Source: LoginScreen.js:111 (patch note)
  6. dev note In tiered dungeons, a player who is dead at the end gets half the common-loot quantity; Chaos no longer lowers contribution on death.
    Source: raids.json (_comment); LoginScreen.js:307 (patch note)
  7. dev note Chaos and God wraps let you survive one killing blow per raid.
    Source: LoginScreen.js:237 (patch note)

More in Combat and raids

Ancient and Chaos shards and slates · Chaos Dungeon · Combat · Combat styles and Life/Spirit · Corruption · Delve (combat raid skill and tree) · Dungeons (tiered raids) · Fortify talent tree · Fortress (skilling raid) · Fortress Ledgers and Banners · Fortress rares · Raid wave respawn · Slay masters · Slay tasks

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.