Scapewatch Atlas

Combat and raids

Slay masters

Six masters, one per mob tier, set the pool future slay rows roll from. Each unlocks at a slay level; the Chaos master pulls from every tier and doubles loot and corruption.

See it on the systems map

Rules and numbers

  1. confirmed Masters and their unlock levels: Valthor (Feeble, Slay 1), Seraphine (Dire, 30), Draven (Savage, 50), Morwenna (Fell, 70), Varyndra (Chaos, 75) and Azrathel (Ancient, 90).
    Source: MobSelectionModal.js:43-48; SlayQueuePanel.js:80-85, 590
  2. confirmed The game data has 74 slay encounters: Feeble 17 (slay 1-28), Dire 13 (30-48), Savage 16 (50-69), Fell 10 (70-89), Ancient 6 (90-99) and Chaos 12 (100-110).
    Source: mobs.json (encounters.slayRequired)
  3. confirmed Chaos mobs also need two related skills at 90 (or Alms/Luck 99), and the Chaos Furious Slime needs 2,700 total level.
    Source: mobs.json (skillRequired, totalLevelRequired); Constants.js:2239-2242
  4. dev note Varyndra's pool is every slayer creature, filtered by your slay level, so she unlocks at 75 although her own Chaos mobs need slay 100.
    Source: MobSelectionModal.js:570
  5. confirmed On a Varyndra task, total corruption chance is doubled, loot rolls are doubled, and each queue weight pip counts double (1.25^2 per pip); Slay XP is not doubled.corruption = 2 * (base + idols + Delve tree); weight = 1.25^(2*lever)
    Source: Constants.js:4996-5007
  6. confirmed Assigning a master does not pull a task; it sets the master that future queue rolls come from.
    Source: MobSelectionModal.js:520-522; LoginScreen.js:186 (patch note)
  7. confirmed The queue's master picker only offers masters you have the slay level for.
    Source: LoginScreen.js:58 (patch note); SlayQueuePanel.js:590-625

More in Combat and raids

Ancient and Chaos shards and slates · Chaos Dungeon · Combat · Combat styles and Life/Spirit · Corruption · Death · Delve (combat raid skill and tree) · Dungeons (tiered raids) · Fortify talent tree · Fortress (skilling raid) · Fortress Ledgers and Banners · Fortress rares · Raid wave respawn · Slay tasks

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.