Scapewatch Atlas

Tasks

Skill, activity and node levers

Levers in Skill Customization tilt the task roll. Skill-level levers (plus Luck and Quests) cost total skill credits; activity, quantity and node levers inside a skill cost that skill's own credits.

See it on the systems map

Rules and numbers

  1. confirmed Every lever runs from -5 to +5; each pip multiplies that candidate's weight by 1.25.mult = 1.25^lever, lever in [LEVER_MIN -5, LEVER_MAX +5]
    Source: Constants.js:131-133, Constants.js:204
  2. confirmed Skill, Luck and Quests levers cost total skill credits: 25 * 2^(step-1) for the step, so reaching position L costs 25 * (2^|L| - 1) (775 at +/-5).cost_total(L) = 25 * (2^ABS(L) - 1)
    Source: Constants.js:300-307; SkillCustomModal.js:1262
  3. confirmed Activity weight, activity quantity and node levers cost that skill's individual credits: 5 * (2^|L| - 1) to reach position L (155 at +/-5).cost_skill(L) = 5 * (2^ABS(L) - 1)
    Source: Constants.js:310-317; SkillCustomModal.js:3117
  4. confirmed Negative positions cost the same as positive ones, and moving a lever back toward 0 refunds the exact difference.change = cost(new) - cost(old); negative = refund
    Source: SkillCustomModal.js:1286-1312 (tooltip math)
  5. confirmed Processing skills' quantity lever only goes down to -3 (PROCESSING_LEVER_MIN); all other levers go to -5.
    Source: Constants.js:134; SkillCustomModal.js:3079
  6. confirmed The Luck lever is not part of the skill pool: each pip adds 0.2% Lucky-task chance on skilling rolls only.+ lever * LUCK_STEP_PER_LEVER (0.002)
    Source: Constants.js:142, Constants.js:173
  7. confirmed Owned Farmer's or Brewer's Almanacs multiply the activity-weight lever of that skill by 1 + owned count (T1 doubles each pip, T1+T2 triples it); the quantity lever is untouched.weight = 10 * 1.25^(lever * (1 + almanacs))
    Source: Constants.js:2150-2174; SkillCustomModal.js:1065
  8. confirmed Bank diary tiers make the first 1-5 pips of node levers at that location free.paid = cost_skill(|L|) - cost_skill(MIN(|L|, diaryTier))
    Source: SkillCustomModal.js:1322-1335
  9. confirmed Levers are validated server-side; a rejected change is reverted in the client.
    Source: SkillCustomModal.js:297

More in Tasks

Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.