Scapewatch Atlas

Tasks

Skill credits

Two credit currencies pay for levers: one shared pool of total skill credits for skill-level levers, and a separate per-skill pool for each skill's activity, quantity and node levers.

See it on the systems map

Rules and numbers

  1. dev note The total-credit pool is 200 plus your total level, minus what is spent on skill-level levers; a new account (total level 39) has 239.total_credits = 200 + total_level - SUM(cost_total(L_skill))
    Source: Constants.js:227-239
  2. confirmed You gain 1 total credit per level gained, which is the same rule seen from the other side.TOTAL_CREDIT_PER_LEVEL_UP = 1
    Source: Constants.js:261
  3. confirmed Each skill starts with 10 individual credits and earns 1 more per completed task in that skill.STARTING_INDIVIDUAL_SKILL_CREDITS 10; INDIVIDUAL_CREDIT_PER_TASK_COMPLETE 1
    Source: Constants.js:240, Constants.js:262
  4. dev note At max total level (3,075) the pool reaches 3,275, while maxing all 17 skill-level levers would cost 13,175 (775 each).17 * 25 * (2^5 - 1) = 13175
    Source: Constants.js:229-238, Constants.js:510
  5. dev note The balance is rebuilt from the formula on every login and before every save, so a change to the base re-grants or reclaims the difference for everyone.
    Source: Constants.js:232
  6. dev note A Potion of Discovery adds +1 individual skill credit per task completion while it has charges.DISCOVERY_TASK_BONUS = 1
    Source: Constants.js:1569-1577
  7. unknown Slay tasks earn Slay individual credits used for the per-mob levers; tips.json says so, the exact amount is server-side.
    Source: tips.json

More in Tasks

Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.