Tasks
Skipping a task
Skip drops the running task (or fight) and starts the next row. It costs reroll credits at the reroll price of whatever is being skipped.
Rules and numbers
- confirmed Skipping costs 5 reroll credits for a skilling task and 10 for a slay task, whatever lane the toggle is on and however far in you are.
skip_cost = kind == slay ? 10 : 5Source: UnifiedQueuePanel.js:1183-1192; LoginScreen.js:87 (patch note v0.9.94) - dev note The client mirrors the server's TaskQueue.skipCost; the server makes the real charge.Source: UnifiedQueuePanel.js:1183
- dev note Skip works mid-fight and ends the fight; since v1.0.2 it is the only way to leave a solo fight (End Combat removed).Source: LoginScreen.js:165 (patch note); game.js (v1.0.2 patch note)
- dev note Skipped tasks pay no completion rewards and are not logged as completed.Source: LoginScreen.js:85 (patch note)
- confirmed The skip button greys out when you cannot afford it.Source: UnifiedQueuePanel.js:1146-1172
Connected systems
- Skipping a task can end Combat
- Skipping a task is paid with Reroll credits
- Skipping a task advances Task queue
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Tasks
Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Task automaters and relics · Task quantity · Task queue · Task roll
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.