Tasks
Quests
180 hand-written quests made of visit and kill steps. Up to 5 can be active; their visit steps feed the task roll as a Quests category, and they pay XP, items, reroll credits and a few permanent unlocks.
Rules and numbers
- observed A quest visit step completes when the player interacts with its node: banking, a skilling task or a kill there. A queue task that touches the right node shows a quest icon, so quests at one location finish together.Source: player report, 2026-10-03
- observed Early quests pay Alms XP equal to their skill XP: Burnt Supper pays 1,100 Cook and 1,100 Alms, Sandscale Burnt Supper 9,100 of each. The 24 quests with no earlier quest and a level requirement of 20 or less pay 61,875 Alms XP, about 77,000 skill XP, 9,350 gold and 480 reroll credits.Source: quests.json; player report, 2026-10-03
- confirmed There are 180 quests with 2 to 21 steps each, gated by skill levels (1 to 99) and, for 35 of them, earlier quests.Source: quests.json
- confirmed Step types are visit (933 steps, go to a node) and kill (68 steps, kill a named mob).Source: quests.json
- confirmed At most 5 quests can be active at once.
MAX_ACTIVE_QUESTS = 5Source: Constants.js:977; QuestModal.js:728 - confirmed Only visit steps can be rolled into the queue through the Quests category; kill targets are pinned at the top of Mob Selection instead.Source: SkillCustomModal.js:1191-1217; tips.json
- confirmed Every quest rewards skill XP, items and 20 reroll credits; quest XP is raised +25% per Alms tier at 25/50/75/100 (max +100%).
quest_xp = base * (1 + 0.25 * almsTiers)Source: quests.json; Constants.js:1938-1945 - confirmed Combat or skill XP lamps are an item reward in 64 quests.Source: quests.json
- confirmed Four quests grant permanent unlocks: Trader's Charm, Barter's Penny, Surveyor's Mark (the new tasks bar) and Auditor's Docket (+1 queue row).Source: quests.json; Constants.js:484-499
- confirmed Questing Sextant (+2.5% per variant) and telescopes (+1% each) add to the Quests share of the roll, capped at 100%.
quest% = MIN(100, base% + sextant + telescopes)Source: SkillCustomModal.js:557-562 - unknown How exactly a visit step completes (arriving vs finishing a task there) is decided server-side.Source: quests.json (step data only)
Connected systems
- Quests XP boosted by Alms
- Quests unlock charms for Barter
- Quests are stamped in Collection log
- Quests unlock New tasks bar (Surveyor's Mark)
- Quests pay Reroll credits
- Task automaters and relics favor Quests
- Quests add a row to Task queue
- Quests feed visit steps into Task roll
- Telescopes raise the chance of Quests
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Tasks
Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.