Scapewatch Atlas

Tasks

Quests

180 hand-written quests made of visit and kill steps. Up to 5 can be active; their visit steps feed the task roll as a Quests category, and they pay XP, items, reroll credits and a few permanent unlocks.

See it on the systems map

Rules and numbers

  1. observed A quest visit step completes when the player interacts with its node: banking, a skilling task or a kill there. A queue task that touches the right node shows a quest icon, so quests at one location finish together.
    Source: player report, 2026-10-03
  2. observed Early quests pay Alms XP equal to their skill XP: Burnt Supper pays 1,100 Cook and 1,100 Alms, Sandscale Burnt Supper 9,100 of each. The 24 quests with no earlier quest and a level requirement of 20 or less pay 61,875 Alms XP, about 77,000 skill XP, 9,350 gold and 480 reroll credits.
    Source: quests.json; player report, 2026-10-03
  3. confirmed There are 180 quests with 2 to 21 steps each, gated by skill levels (1 to 99) and, for 35 of them, earlier quests.
    Source: quests.json
  4. confirmed Step types are visit (933 steps, go to a node) and kill (68 steps, kill a named mob).
    Source: quests.json
  5. confirmed At most 5 quests can be active at once.MAX_ACTIVE_QUESTS = 5
    Source: Constants.js:977; QuestModal.js:728
  6. confirmed Only visit steps can be rolled into the queue through the Quests category; kill targets are pinned at the top of Mob Selection instead.
    Source: SkillCustomModal.js:1191-1217; tips.json
  7. confirmed Every quest rewards skill XP, items and 20 reroll credits; quest XP is raised +25% per Alms tier at 25/50/75/100 (max +100%).quest_xp = base * (1 + 0.25 * almsTiers)
    Source: quests.json; Constants.js:1938-1945
  8. confirmed Combat or skill XP lamps are an item reward in 64 quests.
    Source: quests.json
  9. confirmed Four quests grant permanent unlocks: Trader's Charm, Barter's Penny, Surveyor's Mark (the new tasks bar) and Auditor's Docket (+1 queue row).
    Source: quests.json; Constants.js:484-499
  10. confirmed Questing Sextant (+2.5% per variant) and telescopes (+1% each) add to the Quests share of the roll, capped at 100%.quest% = MIN(100, base% + sextant + telescopes)
    Source: SkillCustomModal.js:557-562
  11. unknown How exactly a visit step completes (arriving vs finishing a task there) is decided server-side.
    Source: quests.json (step data only)

More in Tasks

Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.