Scapewatch Atlas

Tasks

Luck skill

A non-rollable skill to 120 trained by Lucky tasks and new collection log entries. Its level adds Lucky-task chance and, paired with Alms or a raid skill, unlocks XP and raid loot perks.

See it on the systems map

Rules and numbers

  1. confirmed Luck is an extended skill that goes to level 120 and is never rolled as a task itself.
    Source: Constants.js:37-39; skills.json
  2. confirmed Luck XP comes from Lucky tasks (1:1 with the task's XP) and from each new collection log entry, which pays 10 x Luck level.collection_luck_xp = FLOOR(luckLevel) * 10
    Source: Constants.js:169-171, Constants.js:2658-2683
  3. confirmed Each Luck level adds 0.01% Lucky-task chance (1.00% at 99 with the bonus, 1.21% at 120).0.0001 * luckLevel (+0.0001 at 99)
    Source: Constants.js:158-176
  4. dev note Above 99, Luck no longer helps slay rolls once the 3% slay cap is reached.
    Source: Constants.js:161-163
  5. confirmed Luck + Alms perks: all-skills XP of +1/2/3/4/5% when both reach 25/50/75/100/120 (+15% total).
    Source: Constants.js:2068-2077
  6. confirmed Luck + Delve (dungeons) or Luck + Fortify (Fortress) at each of levels 10, 20 ... 120 add +25% common raid loot quantity (up to +300%).commons_mult = 1 + 0.25 * milestones_met
    Source: Constants.js:4634-4643
  7. confirmed The Luck lever (bought with total skill credits) adds 0.2% per pip to skilling Lucky chance.
    Source: Constants.js:142, Constants.js:173

More in Tasks

Bank diaries · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.