Tasks
Luck skill
A non-rollable skill to 120 trained by Lucky tasks and new collection log entries. Its level adds Lucky-task chance and, paired with Alms or a raid skill, unlocks XP and raid loot perks.
Rules and numbers
- confirmed Luck is an extended skill that goes to level 120 and is never rolled as a task itself.Source: Constants.js:37-39; skills.json
- confirmed Luck XP comes from Lucky tasks (1:1 with the task's XP) and from each new collection log entry, which pays 10 x Luck level.
collection_luck_xp = FLOOR(luckLevel) * 10Source: Constants.js:169-171, Constants.js:2658-2683 - confirmed Each Luck level adds 0.01% Lucky-task chance (1.00% at 99 with the bonus, 1.21% at 120).
0.0001 * luckLevel (+0.0001 at 99)Source: Constants.js:158-176 - dev note Above 99, Luck no longer helps slay rolls once the 3% slay cap is reached.Source: Constants.js:161-163
- confirmed Luck + Alms perks: all-skills XP of +1/2/3/4/5% when both reach 25/50/75/100/120 (+15% total).Source: Constants.js:2068-2077
- confirmed Luck + Delve (dungeons) or Luck + Fortify (Fortress) at each of levels 10, 20 ... 120 add +25% common raid loot quantity (up to +300%).
commons_mult = 1 + 0.25 * milestones_metSource: Constants.js:4634-4643 - confirmed The Luck lever (bought with total skill credits) adds 0.2% per pip to skilling Lucky chance.Source: Constants.js:142, Constants.js:173
Connected systems
- Luck skill pairs for XP perks with Alms
- Luck skill gains XP from Collection log
- Luck skill pairs for raid loot with Delve (combat raid skill and tree)
- Dungeons (tiered raids) scale commons with Luck skill
- Luck skill pairs for raid loot with Fortify in Fortify talent tree
- Fortress (skilling raid) scales commons with Luck skill
- Luck skill raises the chance of Lucky tasks
- Skill, activity and node levers include the Luck lever for Luck skill
- Luck skill is one of Skills overview
- Telescopes raise Lucky chance alongside Luck skill
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
Guides: Collection logging: what pays and where to start · Your first week: what to take, spend and level
More in Tasks
Bank diaries · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.