Combat and raids
Dungeons (tiered raids)
Five-player combat raids from Feeble to Ancient: a fixed set of waves, a corrupted wave and a boss. Each completed run rolls once for that dungeon's 16 rare unlocks and pays Delve XP.
Rules and numbers
- confirmed Requirements: Feeble Slay 10; Dire Slay and Delve 30; Savage 50; Fell 70; Ancient 90.Source: raids.json (slayLevelRequired, delveLevelRequired)
- confirmed Regular waves of 5 mobs (Feeble 5, Dire 5, Savage 6, Fell 7, Ancient 8), then a corrupted wave, then a boss wave.Source: raids.json (waves, corruptedWave, bossWave)
- dev note Corrupted-wave mobs have x1.25 stats in the outer slots and x1.50 in the centre; the boss has 5x (Feeble) to 7.5x (Ancient) baseline HP and swings three times per attack, the first always a crit.Source: raids.json (_comment); LoginScreen.js:182 (patch note)
- confirmed Each dungeon has 16 rares (11 combat tools, Feather, Shard, Sweet, Medallion, Whetstone Blueprint) at one shared rate, rolled per player once per completed run.
oneIn = 100, 200, 400, 800, 1600 (Feeble..Ancient) (RAID_RARE_ONE_IN)Source: Constants.js:4339-4356; raids.json (dropTable.rare) - dev note Each run rolls one uniform common pick, scaled by damage contribution (min 1, halved if dead).Source: raids.json (_comment); RaidModal.js:2170-2172
- confirmed Common quantity gains +25% for each level in 10, 20 ... 120 where both Luck and Delve are at least that level (up to x4).
qtyMult = 1 + 0.25 * count(m in [10..120 step 10] where Luck >= m and Delve >= m)Source: Constants.js:4634-4643 - confirmed Milestones: a Glyph for clearing under 2:30 / 2:45 / 3:00 / 3:15 / 3:30 and a Tablet at 100 / 250 / 500 / 1,000 / 3,000 kill count (Feeble to Ancient).Source: raids.json (dropTable.milestone)
- confirmed Each Glyph or Tablet gives +0.25% x tier combat-only XP (T1 0.25% ... T5 1.25%, Chaos 1.5%) and one crit source; the full dungeon set is +7.5% combat XP.
bonus = (tierIndex+1) * 0.0025 (MILESTONE_COMBAT_XP_PER_TIER)Source: Constants.js:2079-2092 - confirmed Filling the 5th party slot starts a 30 s countdown; the host can still start immediately.Source: Constants.js:4331-4337
Connected systems
- Chaos Dungeon borrows commons from Dungeons (tiered raids)
- Dungeons (tiered raids) are tracked in Collection log
- Dungeons (tiered raids) train Delve (combat raid skill and tree)
- Dungeons (tiered raids) scale commons with Luck skill
- Dungeons (tiered raids) pace waves with Raid wave respawn
- Dungeons (tiered raids) are gated by Slay tasks
- Dungeons (tiered raids) drop combat Tools
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Combat and raids
Ancient and Chaos shards and slates · Chaos Dungeon · Combat · Combat styles and Life/Spirit · Corruption · Death · Delve (combat raid skill and tree) · Fortify talent tree · Fortress (skilling raid) · Fortress Ledgers and Banners · Fortress rares · Raid wave respawn · Slay masters · Slay tasks
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.