Combat and raids
Corruption
A chance on slay-task kills for the mob to rise again as a stronger corrupted version. Re-killing it pays extra Slay and Spirit XP and extra loot rolls.
Rules and numbers
- confirmed Base chance is 1% per slay-task-matching kill in solo combat.
SLAY_CORRUPTION_CHANCE = 0.01Source: Constants.js:4982-4990 - dev note The corrupted mob comes back in place with +25% stats and a doubled first letter (FFeeble).Source: Constants.js:4983-4985
- dev note The corrupting kill gets its own loot roll, and the re-kill pays 5x Slay and Spirit XP plus 2 loot rolls: 3 rolls in all, or 6 on a Chaos task.
rolls = (1 + 2) * (chaosTask ? 2 : 1); reKillXP = 5 * baseSource: Constants.js:4986-4989; LoginScreen.js:290 (patch note) - confirmed Each owned Corruptor's Idol (Fortress rare, 7 tiers) adds +1%, for up to +7%; this applies to solo slay only.
CORRUPTORS_IDOL_CHANCE_PER = 0.01Source: Constants.js:4991-4994; items.json (corruptors_idol_*) - confirmed The Delve tree's Corruption cluster adds up to +5%, and each slate (Ancient, Chaos) adds +1%.Source: raid-trees.json (delve.corruption total 5); Constants.js:2203, 2231
- inferred Varyndra doubles the total of base, idols and Delve tree; it is not stated whether the slate bonus is inside that doubling.
max = 2 * (1 + 7 + 5) + 2 = 28% if slates are not doubled, 30% if they areSource: Constants.js:4996-5004 - confirmed Dungeon corrupted waves are fixed (x1.25 outer, x1.50 centre) and are not affected by idols.Source: raids.json (_comment); Constants.js:4993
Connected systems
- Corruption is raised by Ancient and Chaos shards and slates
- Corruption is raised by the tree of Delve (combat raid skill and tree)
- Corruption is raised by Corruptor's Idols from Fortress rares
- Mob drops extra rolls from Corruption
- Corruption is doubled by the Chaos master of Slay masters
- Corruption triggers on kills during Slay tasks
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Combat and raids
Ancient and Chaos shards and slates · Chaos Dungeon · Combat · Combat styles and Life/Spirit · Death · Delve (combat raid skill and tree) · Dungeons (tiered raids) · Fortify talent tree · Fortress (skilling raid) · Fortress Ledgers and Banners · Fortress rares · Raid wave respawn · Slay masters · Slay tasks
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.