Combat and raids
Raid wave respawn
The delay before the next dungeon wave appears. The party's Alms respawn perks add up against one shared timer.
Rules and numbers
- confirmed The base is 10 s minus the sum of every party member's respawn reduction, with a 3 s floor.
waveRespawn = max(3, 10 - sum(memberReductions)) (RAID_WAVE_RESPAWN_BASE, RAID_WAVE_RESPAWN_MIN)Source: Constants.js:4315-4324 - confirmed A clone contributes its host's reduction minus 1 s, so a host with no perks gives each clone +1 s.
cloneReduction = hostReduction - 1 (RAID_CLONE_RESPAWN_PENALTY)Source: Constants.js:4325-4330 - dev note Solo combat uses its own timer: 8 s on task (16 s off), -1 s per Alms Mob Respawn tier (Alms 30/60/90/120) and -1 s per slate, with a 2 s minimum.
soloRespawn = max(2, 8*(onTask?1:2) - almsTiers - slates)Source: Constants.js:2686-2695, 4898-4899, 2202 - dev note The 3 s raid floor exists so killing shots and the death animation can finish before the next wave lands.Source: Constants.js:4318-4322
Connected systems
- Raid wave respawn is shortened by perks from Alms
- Raid wave respawn paces Chaos Dungeon
- Raid wave respawn paces Dungeons (tiered raids)
- Fortress (skilling raid) shares lobby rules with Raid wave respawn
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Combat and raids
Ancient and Chaos shards and slates · Chaos Dungeon · Combat · Combat styles and Life/Spirit · Corruption · Death · Delve (combat raid skill and tree) · Dungeons (tiered raids) · Fortify talent tree · Fortress (skilling raid) · Fortress Ledgers and Banners · Fortress rares · Slay masters · Slay tasks
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.