Combat and raids
Fortify talent tree
A 120-node skilling talent tree that is spent with Fortify levels. It mostly buys global skilling bonuses such as speed, success, double gather and XP.
Rules and numbers
- confirmed You get one point per Fortify level (points left = level - nodes spent), and the starter node is free.
pointsLeft = fortifyLevel - allocatedSource: RaidTreeView.js:208-210; raid-trees.json (pointsFreeStart 1) - confirmed The tree has 120 nodes (71 small, 27 medium, 22 large); 99 are open from the start, 10 need level 100 and 11 need level 110.Source: raid-trees.json (fortify.nodes)
- confirmed A node needs its connecting node first, and refunds go from the outside in.Source: RaidTreeView.js:388-412
- confirmed Refunding a node costs 3 reroll credits.
TALENT_REFUND_CREDIT_COST = 3Source: Constants.js:264; RaidTreeView.js:14-16 - confirmed Cluster totals: Fleet Foot +7% move, Steady Hands +7% success, Thrift +6.75% save, Bounty +18% double gather, Diligence +5% skilling XP, Fortifier's Insight +10% Fortify XP, Momentum -1.0 s action time, Enlightenment +13.25% all XP, Hearty Meals +12 HP per food, Broker's Favor +10 x Barter level panel XP.Source: raid-trees.json (fortify.clusters)
- confirmed Node values scale with node size, e.g. Momentum 0.03 / 0.06 / 0.12 s, with larger values in the post-99 branches.Source: raid-trees.json (fortify.nodes.value)
Connected systems
- Fortify talent tree shortens Action time
- Fortify talent tree adds panel XP to Barter
- Fortify talent tree raises Double gather
- Fortify talent tree raises Food healing
- Fortify talent tree is levelled in Fortress (skilling raid)
- Luck skill pairs for raid loot with Fortify in Fortify talent tree
- Fortify talent tree raises Material save
- Fortify talent tree raises Movement speed
- Fortify talent tree refunds with Reroll credits
- Fortify talent tree raises Success chance
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Combat and raids
Ancient and Chaos shards and slates · Chaos Dungeon · Combat · Combat styles and Life/Spirit · Corruption · Death · Delve (combat raid skill and tree) · Dungeons (tiered raids) · Fortress (skilling raid) · Fortress Ledgers and Banners · Fortress rares · Raid wave respawn · Slay masters · Slay tasks
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.