Items and economy
Food healing
Cooked fish and brewed Life Soup heal in combat through auto-eat. Pets, capes, the Fortify tree and Chef's Spice raise how much each bite heals.
Rules and numbers
- confirmed Cooked fish heal 6, 12, 18, 24 HP for T0-T3, then +4 per tier up to 52 at T10.Source: items.json
- confirmed Life Soup heals half the matching cooked fish, rounded up (T0 3, T10 26).
soupHeal = CEILING(fishHeal/2)Source: items.json; LoginScreen.js:505 (patch note) - confirmed Heal per bite is (base + flat bonus) times the Chef's Spice multiplier, rounded down.
heal = FLOOR((healHP + flatBonus) * (1 + 0.20*spices))Source: ItemSlotRenderer.js:639; Constants.js:4714 - dev note Flat heal bonus is capped at +20: up to +8 from Life pets, Life capes, max capes and all-skills pets, plus up to +12 from the Fortify Hearty Meals nodes.
flatBonus = MIN(20, petsCapes + heartyMeals)Source: Constants.js:1527-1535 - confirmed Chef's Spice gives +20% heal per owned tier, up to +140% with all 7.Source: Constants.js:4712-4714
- observed Food is eaten from the bank, not the inventory, and at the start auto-eat is set to use any type of food.Source: player report, 2026-10-03
- confirmed Auto-eat fires at or below 75% HP, picks the food that wastes at most 25% of its heal, and waits 5 s between bites (-0.25 s per Hot Sauce).
cooldown = 5 - 0.25*hotSaucesSource: Constants.js:1511-1526 - confirmed Each successful skilling action also restores 1 HP.Source: Constants.js:1541
Connected systems
- Food healing Life Soup made by Brewing
- Food healing keeps you alive in Combat
- Combat styles and Life/Spirit refill Life through Food healing
- Food healing boosted by Fortify talent tree
- Fortress rares boost (Spice, Hot Sauce) Food healing
- Food healing boosted by Pets
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Items and economy
Almanacs · Bard · Barter · Brewing · Collection log · Discover · Gems · God and Chaos raws · Gold and item values · Mob drops · Plunder · Skills overview · Total level · Treasure chests · Treasure scrolls
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.