Items and economy
Gems
Seven gem tiers from Feeble to God. They upgrade weapons step by step, or can be spent from the bank for a flat chunk of combat XP.
Rules and numbers
- confirmed Using a gem gives flat XP to one of Strike, Heft, Sight, Draw, Focus or Surge: Feeble 1,000, Dire 10,000, Savage 25,000, Fell 50,000, Ancient 100,000, Chaos 200,000, God 1,000,000.Source: Constants.js:981; Constants.js:988-996
- confirmed Feeble to Ancient gems drop from slay mobs of the matching tier, Chaos gems from Chaos mobs at 1/5,000.Source: mobs.json
- dev note The God Gem and Chaos/God weapon components come from the Chaos Dungeon at 1/5 of the band's special rate (components C6, God Gem C7).
rate = bandSpecialRate / 5Source: Constants.js:5109-5120 - confirmed A gem upgrade takes the previous weapon plus one of every gem up to its tier (Savage costs Feeble + Dire + Savage).Source: Constants.js:3156-3158
- confirmed Scrapping a gem weapon back into its gems costs 100/250/500/1,000/5,000 gold by gem tier.Source: Constants.js:2819
- dev note Every gem used for XP is one not spent on the weapon ladder.Source: Constants.js:985-987
Connected systems
- Gems God Gem from Chaos Dungeon
- Gems upgrades weapons for Combat
- God and Chaos raws combine with Gems
- Gems dropped by Mob drops
- Gems converts into combat XP per action
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Items and economy
Almanacs · Bard · Barter · Brewing · Collection log · Discover · Food healing · God and Chaos raws · Gold and item values · Mob drops · Plunder · Skills overview · Total level · Treasure chests · Treasure scrolls
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.