Scapewatch Atlas

Items and economy

Gold and item values

Gold is the main currency, and every resource has a value that grows 1.8x per tier. Values set Barter prices, and gold is spent on Alms, endgame recipes and gem scrapping.

See it on the systems map

Rules and numbers

  1. confirmed A raw item is worth round(3 * 1.8^tier), from 3 at T0 to 1,071 at T10 (Chaos 1,928, God 3,470).rawValue = ROUND(3*1.8^T)
    Source: Constants.js:321; items.json
  2. confirmed A processed item is worth 1.5x its raw (T10 1,607).processedValue = ROUND(rawValue*1.5)
    Source: Constants.js:326; items.json
  3. confirmed Treasure chests are valued at 100*(T+1) gold.
    Source: items.json
  4. dev note Coin Purses add +1% gold each (+11% for all 11) from plunder, bard, chests, barter sales, raids and mob drops.gold * (1 + 0.01*purses)
    Source: Constants.js:2140-2142
  5. confirmed Alms pays 1 XP per gold donated.
    Source: Constants.js:948
  6. confirmed Barter buy cost and panel prices scale from item value.cost = MAX(1, FLOOR(value*discount))
    Source: Constants.js:908
  7. confirmed Gold sinks include Chaos/God processing (1M each) and Phantom/Syndicate Gauntlets (10M/20M).
    Source: Constants.js:3541-3546; Constants.js:3579-3580

More in Items and economy

Almanacs · Bard · Barter · Brewing · Collection log · Discover · Food healing · Gems · God and Chaos raws · Mob drops · Plunder · Skills overview · Total level · Treasure chests · Treasure scrolls

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.