Items and economy
Gold and item values
Gold is the main currency, and every resource has a value that grows 1.8x per tier. Values set Barter prices, and gold is spent on Alms, endgame recipes and gem scrapping.
Rules and numbers
- confirmed A raw item is worth round(3 * 1.8^tier), from 3 at T0 to 1,071 at T10 (Chaos 1,928, God 3,470).
rawValue = ROUND(3*1.8^T)Source: Constants.js:321; items.json - confirmed A processed item is worth 1.5x its raw (T10 1,607).
processedValue = ROUND(rawValue*1.5)Source: Constants.js:326; items.json - confirmed Treasure chests are valued at 100*(T+1) gold.Source: items.json
- dev note Coin Purses add +1% gold each (+11% for all 11) from plunder, bard, chests, barter sales, raids and mob drops.
gold * (1 + 0.01*purses)Source: Constants.js:2140-2142 - confirmed Alms pays 1 XP per gold donated.Source: Constants.js:948
- confirmed Barter buy cost and panel prices scale from item value.
cost = MAX(1, FLOOR(value*discount))Source: Constants.js:908 - confirmed Gold sinks include Chaos/God processing (1M each) and Phantom/Syndicate Gauntlets (10M/20M).Source: Constants.js:3541-3546; Constants.js:3579-3580
Connected systems
- Gold and item values is spent on Alms
- Gold and item values sets prices for Barter
- God and Chaos raws valued by Gold and item values
- Gold and item values is earned by Plunder
- Gold and item values values Treasure chests
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Items and economy
Almanacs · Bard · Barter · Brewing · Collection log · Discover · Food healing · Gems · God and Chaos raws · Mob drops · Plunder · Skills overview · Total level · Treasure chests · Treasure scrolls
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.