Scapewatch Atlas

Items and economy

God and Chaos raws

Rare T11/T12 raws that replace a T10 raw on an overworld gather. They feed the Chaos and God bars, weaves and essences used in endgame gear.

See it on the systems map

Rules and numbers

  1. confirmed Any overworld gather that yields one of the four T10 raws rolls 1/5,000 to become the God version, then 1/2,500 to become Chaos (ore, bloom, essence only).P(God) = 1/5000; P(Chaos) = (1-1/5000)/2500
    Source: Constants.js:5140-5162
  2. dev note A T10 activity always produces the T10 raw; a T9 activity does so 1/100 of the time.
    Source: Constants.js:5142
  3. confirmed Fishing a Raw Whale also rolls an independent 1/2,500 for Sturdy Whale Ribs, fishing's Chaos-tier find.
    Source: Constants.js:5145-5148; Constants.js:5163
  4. dev note Fortress skilling never reaches these rolls.
    Source: Constants.js:5148
  5. confirmed Chaos/God bars, weaves and charged essences cost the raw, 1,000 of the T10 processed material and 1,000,000 gold, give no XP, and God ones need the trimmed cape.
    Source: Constants.js:3541-3546
  6. dev note These resources only come from the gathering skill; they cannot be bought, bartered or dropped.
    Source: LoginScreen.js:183 (patch note)

More in Items and economy

Almanacs · Bard · Barter · Brewing · Collection log · Discover · Food healing · Gems · Gold and item values · Mob drops · Plunder · Skills overview · Total level · Treasure chests · Treasure scrolls

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.