Items and economy
Plunder
Plunder is the gold-gathering skill. Failed actions hurt you, dying to them wipes your inventory, and successful actions can drop Thief's Gauntlets.
Rules and numbers
- confirmed Plunder is a rollable gathering skill paired with Barter.Source: skills.json
- confirmed A failed Plunder action deals tier + 1 damage.
failDamage = tier + 1Source: Constants.js:896-899 - confirmed Dying to Plunder damage wipes your inventory; other deaths do not.Source: Constants.js:403-405
- confirmed Thief's Gauntlets (hands slot) roll per successful action, tier-matched: 1/500 at T0, then 1/(1000T).
oneIn = IF(T=0, 500, 1000*T)Source: Constants.js:2126-2135 - confirmed T10 Thief's Gauntlets upgrade into Phantom (Chaos) and then Syndicate (God) Gauntlets.Source: Constants.js:3579-3580
- dev note Coin Purses add +1% each to Plunder gold.
gold * (1 + 0.01*purses)Source: Constants.js:2140-2142 - unknown Plunder gold amounts and loot tables live in server-side activity data that we cannot read.Source: LoginScreen.js:862 (patch note)
Connected systems
- Plunder pairs with Barter
- Plunder can cause Death
- Plunder produces Gold and item values
- Scraps coins are dropped by Plunder
- Plunder is listed in Skills overview
- Plunder fail damage depends on Success chance
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Items and economy
Almanacs · Bard · Barter · Brewing · Collection log · Discover · Food healing · Gems · God and Chaos raws · Gold and item values · Mob drops · Skills overview · Total level · Treasure chests · Treasure scrolls
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.