Scapewatch Atlas

Items and economy

Plunder

Plunder is the gold-gathering skill. Failed actions hurt you, dying to them wipes your inventory, and successful actions can drop Thief's Gauntlets.

See it on the systems map

Rules and numbers

  1. confirmed Plunder is a rollable gathering skill paired with Barter.
    Source: skills.json
  2. confirmed A failed Plunder action deals tier + 1 damage.failDamage = tier + 1
    Source: Constants.js:896-899
  3. confirmed Dying to Plunder damage wipes your inventory; other deaths do not.
    Source: Constants.js:403-405
  4. confirmed Thief's Gauntlets (hands slot) roll per successful action, tier-matched: 1/500 at T0, then 1/(1000T).oneIn = IF(T=0, 500, 1000*T)
    Source: Constants.js:2126-2135
  5. confirmed T10 Thief's Gauntlets upgrade into Phantom (Chaos) and then Syndicate (God) Gauntlets.
    Source: Constants.js:3579-3580
  6. dev note Coin Purses add +1% each to Plunder gold.gold * (1 + 0.01*purses)
    Source: Constants.js:2140-2142
  7. unknown Plunder gold amounts and loot tables live in server-side activity data that we cannot read.
    Source: LoginScreen.js:862 (patch note)

More in Items and economy

Almanacs · Bard · Barter · Brewing · Collection log · Discover · Food healing · Gems · God and Chaos raws · Gold and item values · Mob drops · Skills overview · Total level · Treasure chests · Treasure scrolls

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.