Scapewatch Atlas

Items and economy

Total level

Total level is the sum of all 30 skill levels, up to 3,075. It drives skill credits, task queue length, task quantity and late slay unlocks.

See it on the systems map

Rules and numbers

  1. confirmed Max total level is 3,075 (25 x 99 + 5 x 120); a new player starts at 39.
    Source: Constants.js:510; Constants.js:229
  2. confirmed The total skill credit pool is 200 + total level minus credits spent on levers (239 at start, 3,275 at max).pool = 200 + totalLevel - spent
    Source: Constants.js:227-239
  3. confirmed Each level gained adds +1 total skill credit.
    Source: Constants.js:261
  4. confirmed The task queue starts at 5 rows and gains 1 per 500 total levels up to 3,000 (+1 more from the Auditor's Docket, 12 max).rows = 5 + MIN(6, FLOOR(totalLevel/500)) + docket
    Source: Constants.js:466-475
  5. confirmed Every 100 total levels adds +6 gather, +6 process and +3 slay task quantity.bonus = FLOOR(totalLevel/100) * (6|6|3)
    Source: Constants.js:197-201
  6. inferred The XP curve gains about 10.4% per level (doubling every 7 levels): 4,385 at 10, 50M at 99, 400M at 120, with a 500M hard cap.xp(L+1)-xp(L) ~ (xp(L)-xp(L-1)) * 2^(1/7)
    Source: xp-table.json; Constants.js:30-40
  7. confirmed Total-level milestone notifications fire every 100 levels, and XP milestones every 10M XP.
    Source: Constants.js:1332-1333

More in Items and economy

Almanacs · Bard · Barter · Brewing · Collection log · Discover · Food healing · Gems · God and Chaos raws · Gold and item values · Mob drops · Plunder · Skills overview · Treasure chests · Treasure scrolls

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.