Scapewatch Atlas

Tasks

Task quantity

How many actions or kills a task asks for. A base by task type grows with total level, the quantity lever shifts it by 10 per pip, and the final amount is rolled between half and one and a half times that.

See it on the systems map

Rules and numbers

  1. confirmed Base quantity is 60 for gathering, 40 for processing and 40 for slay.
    Source: Constants.js:135-137
  2. confirmed Every 100 total levels adds +6 to gathering and processing bases and +3 to slay.base = default + FLOOR(total_level / 100) * bonus
    Source: Constants.js:197-201; UnlocksModal.js:2200-2210
  3. confirmed Each quantity lever pip shifts the base by 10, never below 10.adjusted = MAX(10, base + lever * 10)
    Source: Constants.js:213-216
  4. confirmed The rolled quantity falls between 50% and 150% of the adjusted base.range = [ROUND(adjusted*0.5), ROUND(adjusted*1.5)]
    Source: Constants.js:218-224
  5. confirmed Processing quantity levers bottom out at -3, others at -5.
    Source: Constants.js:134
  6. confirmed The Bulk Loupe automater picks the highest-quantity option in a new row.
    Source: Constants.js:2558-2571
  7. unknown How the roll is distributed inside the range (uniform or not) is server-side.
    Source: Constants.js:218

More in Tasks

Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task queue · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.