Tasks
Lucky tasks
Any rolled task can be stamped Lucky: double XP, double rewards and no failed actions. The chance is small and grows with the Luck lever, Luck level and luck unlocks.
Rules and numbers
- confirmed A Lucky task pays 2x XP per action, 2x rewards (the action duplicates when feasible) and never fails, at normal action speed.
LUCK_TASK_XP_MULT = 2Source: Constants.js:119-120, Constants.js:169-179; LoginScreen.js:205 (patch note) - confirmed Chance = 0.5% + 0.2% per Luck lever pip (skilling only) + 0.05% per luck unlock + 0.01% per Luck level (+0.01% at 99), clamped at 5% skilling or 3% slay.
chance = MIN(cap, 0.005 + 0.002*lever + 0.0005*unlocks + 0.0001*luckLevel + IF(luckLevel>=99, 0.0001, 0)) + extraBonusSource: Constants.js:140-194 - confirmed extraBonus (Lucky Protractor +0.1% per variant, Telescopes +0.05% each, per-skill Lucky tools +0.5% each) sits on top of the cap and is never clamped away.Source: Constants.js:189-194; SkillCustomModal.js:521-536; ClientState.js:2407-2429
- confirmed Luck unlocks count Lucky Charm and Enchanted Lantern tiers and D1/D2, Luck and all-skills pets and capes (1 each), and Lucky or Shiny Lucky charms/lanterns (2 each).Source: SkillCustomModal.js:457-510
- dev note Default chance is 0.51%; maxed slay hits its 3% cap at Luck 99, maxed skilling reaches 4.21% at Luck 120 before extra bonuses.Source: Constants.js:150-163
- dev note XP from a Lucky task's own activity is mirrored 1:1 into Luck XP; on Lucky slay tasks both the combat-skill XP and slay XP count.Source: Constants.js:169-171; LoginScreen.js:760 (patch note)
- confirmed Lucky Protractor automaters can force-select a Lucky option in a new row.Source: Constants.js:2476-2492
Connected systems
- Lucky tasks chance raised by Luck skill
- Skilling actions is doubled by Lucky tasks
- Slay tasks can roll Lucky tasks
- Lucky tasks skip failures in Success chance
- Lucky tasks can be picked by Task automaters and relics
- Task roll may stamp Lucky tasks
- Lucky tasks get bonus chance from Telescopes
- Lucky tasks get per-skill chance from lucky Tools
- Lucky tasks double XP per action
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Tasks
Bank diaries · Luck skill · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.