Scapewatch Atlas

Tasks

Lucky tasks

Any rolled task can be stamped Lucky: double XP, double rewards and no failed actions. The chance is small and grows with the Luck lever, Luck level and luck unlocks.

See it on the systems map

Rules and numbers

  1. confirmed A Lucky task pays 2x XP per action, 2x rewards (the action duplicates when feasible) and never fails, at normal action speed.LUCK_TASK_XP_MULT = 2
    Source: Constants.js:119-120, Constants.js:169-179; LoginScreen.js:205 (patch note)
  2. confirmed Chance = 0.5% + 0.2% per Luck lever pip (skilling only) + 0.05% per luck unlock + 0.01% per Luck level (+0.01% at 99), clamped at 5% skilling or 3% slay.chance = MIN(cap, 0.005 + 0.002*lever + 0.0005*unlocks + 0.0001*luckLevel + IF(luckLevel>=99, 0.0001, 0)) + extraBonus
    Source: Constants.js:140-194
  3. confirmed extraBonus (Lucky Protractor +0.1% per variant, Telescopes +0.05% each, per-skill Lucky tools +0.5% each) sits on top of the cap and is never clamped away.
    Source: Constants.js:189-194; SkillCustomModal.js:521-536; ClientState.js:2407-2429
  4. confirmed Luck unlocks count Lucky Charm and Enchanted Lantern tiers and D1/D2, Luck and all-skills pets and capes (1 each), and Lucky or Shiny Lucky charms/lanterns (2 each).
    Source: SkillCustomModal.js:457-510
  5. dev note Default chance is 0.51%; maxed slay hits its 3% cap at Luck 99, maxed skilling reaches 4.21% at Luck 120 before extra bonuses.
    Source: Constants.js:150-163
  6. dev note XP from a Lucky task's own activity is mirrored 1:1 into Luck XP; on Lucky slay tasks both the combat-skill XP and slay XP count.
    Source: Constants.js:169-171; LoginScreen.js:760 (patch note)
  7. confirmed Lucky Protractor automaters can force-select a Lucky option in a new row.
    Source: Constants.js:2476-2492

More in Tasks

Bank diaries · Luck skill · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.