Actions
Telescopes
Passive relics, one normal and one shiny per tier T0-T10, rolled on skilling task completions. Each adds XP, quest chance, Lucky chance and movement.
Rules and numbers
- confirmed A telescope rolls 1/100 on a skilling task completion of its tier; slay completions never roll one.Source: Constants.js:2595-2600
- confirmed A roll is shiny 1 in 5; if the shiny is owned it falls back to the normal.Source: Constants.js:2601-2607
- confirmed Each normal telescope gives +0.25% XP and +0.5% movement; each shiny +0.5% XP and +1% movement.Source: Constants.js:2608-2617
- confirmed Each owned telescope of either kind adds +1% quest chance and +0.05% Lucky chance.Source: Constants.js:2612-2613
- confirmed The full 22-piece set gives +8.25% XP and +16.5% movement.Source: Constants.js:2608-2617
- confirmed A Potion of Discovery gives one extra telescope roll per task.Source: Constants.js:1572
Connected systems
- Telescopes raise Lucky chance alongside Luck skill
- Lucky tasks get bonus chance from Telescopes
- Telescopes boost Movement speed
- Telescopes raise the chance of Quests
- Task automaters and relics share a drop family with Telescopes
- Telescopes boost XP per action
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Actions
Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.