Scapewatch Atlas

Actions

Double gather

Chance a successful gather action yields twice. It scales with action sources and with speed lost to the 2 s floor, capped at 85%.

See it on the systems map

Rules and numbers

  1. confirmed +1% per action source (DOUBLE_GATHER_PER_SOURCE), capped at MAX_DOUBLE_GATHER 85%.
    Source: Constants.js:1272-1273
  2. confirmed Sources = cape/pet + tools + Fortress Banners/Ledgers + Bounty Beacons; the Fortify Bounty talent and Collector (up to +10%) add flat inside the cap.double = min(0.85, (capePet + tools + milestones + bountyBeacons)*0.01 + talentPct/100 + collectorProgress*0.10 + excessSec*0.03)
    Source: ClientState.js:2858-2878
  3. confirmed Each second of reduction past the 2.0 s floor adds 3% (tripled from 1% in the 2026-09 rebalance).
    Source: Constants.js:1295-1300
  4. confirmed The cap rose from 75% to 85% in the 2026-09 rebalance.
    Source: Constants.js:1266-1269; LoginScreen.js:101 (patch note)
  5. confirmed On a Lucky gather task, both actions per cooldown can double.
    Source: ClientState.js:2486-2491
  6. confirmed On a gathering task a double gather counts 2 toward task progress; on processing the extra roll is material save instead and adds no progress.
    Source: ClientState.js:2474-2491 (progress estimate, mirrors the server's action resolution)
  7. observed The extra item pays full success XP, so a task pays the same XP but finishes in fewer actions: double gather raises XP per hour while acting by its own percentage.XP per action time = (1 + doubleGather) x XP per success
    Source: Measured: 41 double gathers in recorded tasks (bard, plunder, vigor); extra XP per double = 1.0x success XP in the well-sampled activities

More in Actions

Action time · Alms · Bank trips · Beacons · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.