Actions
Double gather
Chance a successful gather action yields twice. It scales with action sources and with speed lost to the 2 s floor, capped at 85%.
Rules and numbers
- confirmed +1% per action source (DOUBLE_GATHER_PER_SOURCE), capped at MAX_DOUBLE_GATHER 85%.Source: Constants.js:1272-1273
- confirmed Sources = cape/pet + tools + Fortress Banners/Ledgers + Bounty Beacons; the Fortify Bounty talent and Collector (up to +10%) add flat inside the cap.
double = min(0.85, (capePet + tools + milestones + bountyBeacons)*0.01 + talentPct/100 + collectorProgress*0.10 + excessSec*0.03)Source: ClientState.js:2858-2878 - confirmed Each second of reduction past the 2.0 s floor adds 3% (tripled from 1% in the 2026-09 rebalance).Source: Constants.js:1295-1300
- confirmed The cap rose from 75% to 85% in the 2026-09 rebalance.Source: Constants.js:1266-1269; LoginScreen.js:101 (patch note)
- confirmed On a Lucky gather task, both actions per cooldown can double.Source: ClientState.js:2486-2491
- confirmed On a gathering task a double gather counts 2 toward task progress; on processing the extra roll is material save instead and adds no progress.Source: ClientState.js:2474-2491 (progress estimate, mirrors the server's action resolution)
- observed The extra item pays full success XP, so a task pays the same XP but finishes in fewer actions: double gather raises XP per hour while acting by its own percentage.
XP per action time = (1 + doubleGather) x XP per successSource: Measured: 41 double gathers in recorded tasks (bard, plunder, vigor); extra XP per double = 1.0x success XP in the well-sampled activities
Connected systems
- Double gather is fed by overflow from Action time
- Double gather is raised by Bounty Beacons
- Double gather is raised by Collector Collection log
- Double gather is raised by the Bounty talent Fortify talent tree
- Fortress (skilling raid) still applies Double gather
- Fortress Ledgers and Banners add sources to Double gather
- Skilling actions may proc Double gather
- Double gather is raised by Tools
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Actions
Action time · Alms · Bank trips · Beacons · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.