Scapewatch Atlas

Actions

Vigor

A field skill trained by walking. It sets base movement speed, shaves time off every skilling action and shortens combat attack intervals.

See it on the systems map

Rules and numbers

  1. confirmed Vigor XP comes from travel: 1 XP per 500 px walked.
    Source: Constants.js:365
  2. confirmed Each Vigor level (counting level 0) cuts 0.005 s from every skilling action, -0.5 s at 99; this uses the raw level.vigorSec = (vigorLevel + 1) * 0.005
    Source: Constants.js:1249-1260; UnlocksModal.js:1152-1156
  3. confirmed Movement base speed uses the effective Vigor level (level + pets, capes and tools).
    Source: UnlocksModal.js:1133-1147
  4. confirmed Attack interval shrinks 0.25% per Vigor score point, capped at 50%.interval = weaponSpeed * (1 - min(0.5, (score + 1) * 0.0025))
    Source: Constants.js:651-668
  5. confirmed Vigor is a rollable task skill and counts as a gather skill for double gather.
    Source: skills.json; ClientState.js:2859
  6. confirmed Vigor's tool family is the Enchanted Trainers (10 variants).
    Source: items.json

More in Actions

Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.