Actions
Vigor
A field skill trained by walking. It sets base movement speed, shaves time off every skilling action and shortens combat attack intervals.
Rules and numbers
- confirmed Vigor XP comes from travel: 1 XP per 500 px walked.Source: Constants.js:365
- confirmed Each Vigor level (counting level 0) cuts 0.005 s from every skilling action, -0.5 s at 99; this uses the raw level.
vigorSec = (vigorLevel + 1) * 0.005Source: Constants.js:1249-1260; UnlocksModal.js:1152-1156 - confirmed Movement base speed uses the effective Vigor level (level + pets, capes and tools).Source: UnlocksModal.js:1133-1147
- confirmed Attack interval shrinks 0.25% per Vigor score point, capped at 50%.
interval = weaponSpeed * (1 - min(0.5, (score + 1) * 0.0025))Source: Constants.js:651-668 - confirmed Vigor is a rollable task skill and counts as a gather skill for double gather.Source: skills.json; ClientState.js:2859
- confirmed Vigor's tool family is the Enchanted Trainers (10 variants).Source: items.json
Connected systems
- Vigor shortens Action time
- Vigor speeds attacks in Combat
- Vigor sets the base of Movement speed
- Vigor is boosted by Trainers Tools
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Actions
Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.