Actions
Potions
Brewed consumables with charges: movement, Discovery, combat and spirit potions. Alms Potion Efficiency stretches their charges.
Rules and numbers
- confirmed Movement potions: Swift +15% for 5000 charges, Fleet +30% for 3000, Haste +50% for 1500; 1 charge = 1 px walked.Source: Constants.js:1551-1564
- dev note Drinking another movement potion stacks its charges onto the active queue.Source: tips.json
- confirmed A Potion of Discovery adds +1 to each task-completion reward and one extra telescope/automator/relic roll per charge; 1/2/3 charges at T2/T5/T8.Source: Constants.js:1566-1582
- confirmed Combat potions add 2 x (tier+1) to both stats for 100/50/25 attacks by tier band.
boost = 2 * (tier + 1)Source: Constants.js:1545-1548; Constants.js:736-746 - confirmed Spirit potions give 10 charges each that fire below 10% spirit and restore max(flat, floor(maxSpirit x mult)).Source: Constants.js:1413-1444
- confirmed Alms Potion Efficiency adds +20% charges at Alms 20/40/65/95/105/115, max +120%.
charges = floor(baseCharges * (1 + min(1.2, efficiency)))Source: Constants.js:1925-1936; ItemSlotRenderer.js:707-715 - confirmed In the Fortress, movement potion charges only drain from wave 6.Source: Constants.js:4632
Connected systems
- Potions are stretched by Alms
- Potions are made by Brewing
- Potions boost Combat
- Combat styles and Life/Spirit are boosted per style by Potions
- Potions include the Discovery potion for Discover
- Potions boosts Movement speed
- Skill credits get a bonus from Potions
- Task automaters and relics get extra rolls from Potions
- Treasure chests extra rolls from Potions
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Actions
Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.