Tasks
Task automaters and relics
Once-per-character relics that drop from task completions and auto-select one of a new row's 3 options by a rule (Luck, Quest, Highest Tier, Highest Quantity, Has Materials, Distance). Telescopes are passive relics from the same drop family.
Rules and numbers
- confirmed There are 7 automater kinds: Lucky Protractor, Questing Sextant, Tier Altimeter, Bulk Loupe, Material Caliper, Skill Chronometer, Slay Chronometer; each has Novice, Adept and Expert.Source: Constants.js:2475-2585, Constants.js:2643
- confirmed Drops chain per kind: Novice 1/100, then Adept 1/500 once Novice is owned, then Expert 1/1000 once Adept is owned.
oneInDropChance: 100 / 500 / 1000Source: Constants.js:2454-2466, Constants.js:2490-2492 - confirmed Auto-pick (swap) chance is 50% Novice, 75% Adept, 100% Expert; a group fires at its highest owned tier, never summed.
swapChance: 0.5 / 0.75 / 1.0Source: Constants.js:2490-2492; LoginScreen.js:568 (patch note) - confirmed Kinds roll and pick only on their task types: Skill Chronometer and Material Caliper skilling only, Slay Chronometer slay only, the rest both.Source: Constants.js:2479-2581 (applicableTaskKinds)
- confirmed Enabled groups run as a priority chain, default Luck, Quests, Highest Tier, Highest Quantity, Has Materials, Distance (Skills), Distance (Slay); the player can reorder it and toggle each group.Source: Constants.js:2620-2636
- confirmed Lucky Protractor adds +0.1% Lucky-task chance per enabled variant (+0.3% max) and lifts the cap by the same amount; Questing Sextant adds +2.5% quest share per variant (+7.5% max).Source: Constants.js:2480-2484, Constants.js:2499-2502, Constants.js:189-194
- unknown The readable client only counts the Novice and Expert variants for these passive bonuses, not Adept; the server's count is unknown.Source: SkillCustomModal.js:523-528, SkillCustomModal.js:539-546
- confirmed Telescopes T0-T10 (plus shiny) drop 1/100 from a skilling task of matching tier (shiny 1 in 5 of those) and never auto-pick; each adds +1% quest share and +0.05% Lucky chance.Source: Constants.js:2594-2613
- dev note A Potion of Discovery gives each telescope/automater roll one extra attempt per task.Source: Constants.js:1569-1572
Connected systems
- Task automaters and relics are stamped in Collection log
- Task automaters and relics raise the chance of Lucky tasks
- Task automaters and relics get extra rolls from Potions
- Task automaters and relics favor Quests
- Task quantity is maximised by the Bulk Loupe in Task automaters and relics
- Task automaters and relics choose options from Task roll
- Task automaters and relics share a drop family with Telescopes
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Tasks
Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task quantity · Task queue · Task roll
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.