Scapewatch Atlas

Tasks

Task queue

One merged queue for skilling and slay: the running task on top, then 5 to 12 upcoming rows of 3 options each. A lane toggle and a slay master picker steer what new rows roll.

See it on the systems map

Rules and numbers

  1. confirmed Queue depth starts at 5 rows, gains 1 per 500 total levels up to 3,000 (+6), and 1 from the Auditor's Docket quest unlock, for 12 at most.rows = 5 + MIN(FLOOR(total_level / 500), 6) + docket
    Source: Constants.js:466-475; LoginScreen.js:144 (patch note)
  2. confirmed A row is not typed: whichever option is selected (skilling task or mob) decides that row's lane, and picking another option is a free click.
    Source: UnifiedQueuePanel.js:9-15
  3. confirmed The lane toggle (Skilling or Slay) decides what rerolls and freshly pushed rows roll, and which automaters pick for new rows; rows already in the queue are not changed.
    Source: UnifiedQueuePanel.js:118-131; LoginScreen.js:129 (patch note)
  4. confirmed The master picker chooses which slay master's mobs the Slay lane rolls; masters above your Slay level are locked (T1 1, T2 30, T3 50, T4 70, Chaos 75, T5 90).
    Source: UnifiedQueuePanel.js:141-148, UnifiedQueuePanel.js:711
  5. confirmed Auto Loadout, when on, equips the loadout assigned per mob or in combat defaults when a fight starts; it can be toggled at any time.
    Source: UnifiedQueuePanel.js:1436-1455, UnifiedQueuePanel.js:1683
  6. confirmed Rows can be dragged to reorder them; with the map open the route preview updates live.
    Source: UnifiedQueuePanel.js:2146-2186
  7. dev note Dying cancels only the task you died on; the rest of the queue stays.
    Source: LoginScreen.js:111 (patch note v0.9.92)
  8. inferred The old separate queues (5 skilling slots, 4 slay slots) survive only as legacy constants.
    Source: Constants.js:457, Constants.js:505; LoginScreen.js:161 (patch note)

More in Tasks

Bank diaries · Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.