Scapewatch Atlas

Tasks

Bank diaries

Each bank has a diary of every skilling activity and combat encounter at the nodes that bank to it. Filling it in 20% notches makes that location's node levers partly free.

See it on the systems map

Rules and numbers

  1. dev note A diary step is one skilling activity or one combat encounter at a node whose nearest bank is that bank.
    Source: DiaryPanel.js:36-40
  2. inferred Tiers 1-5 are reached at 20/40/60/80/100% of the bank's steps done.tier = FLOOR(completed / total * 5)
    Source: DiaryPanel.js:6-7, DiaryPanel.js:293
  3. confirmed Each tier makes one more pip of node lever free in either direction at that location's nodes (tier 5 = all 5 pips free).paid = 5*(2^|L|-1) - 5*(2^MIN(|L|,tier)-1)
    Source: SkillCustomModal.js:1322-1335; DiaryPanel.js:142-146
  4. dev note Credits already spent inside a newly freed range are refunded when the tier is reached.
    Source: DiaryPanel.js:47
  5. confirmed Only node levers get the free floor; skill, activity and quantity levers do not.
    Source: SkillCustomModal.js:1322
  6. unknown What counts as completing a step (one action, one task) is server-side.
    Source: DiaryPanel.js:12

More in Tasks

Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.