Tasks
Bank diaries
Each bank has a diary of every skilling activity and combat encounter at the nodes that bank to it. Filling it in 20% notches makes that location's node levers partly free.
Rules and numbers
- dev note A diary step is one skilling activity or one combat encounter at a node whose nearest bank is that bank.Source: DiaryPanel.js:36-40
- inferred Tiers 1-5 are reached at 20/40/60/80/100% of the bank's steps done.
tier = FLOOR(completed / total * 5)Source: DiaryPanel.js:6-7, DiaryPanel.js:293 - confirmed Each tier makes one more pip of node lever free in either direction at that location's nodes (tier 5 = all 5 pips free).
paid = 5*(2^|L|-1) - 5*(2^MIN(|L|,tier)-1)Source: SkillCustomModal.js:1322-1335; DiaryPanel.js:142-146 - dev note Credits already spent inside a newly freed range are refunded when the tier is reached.Source: DiaryPanel.js:47
- confirmed Only node levers get the free floor; skill, activity and quantity levers do not.Source: SkillCustomModal.js:1322
- unknown What counts as completing a step (one action, one task) is server-side.Source: DiaryPanel.js:12
Connected systems
- Bank diaries are grouped by Bank trips
- Bank diaries refund Skill credits
- Bank diaries make node levers free in Skill, activity and node levers
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Tasks
Luck skill · Lucky tasks · New tasks bar (Surveyor's Mark) · Quests · Reroll credits · Skill credits · Skill, activity and node levers · Skipping a task · Task automaters and relics · Task quantity · Task queue · Task roll
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.