Items and economy
Collection log
Tracks every unique find. Each new entry pays Luck XP, and the Collector bonus grows with how much of the log you have filled.
Rules and numbers
- confirmed A brand-new collection entry pays 10 Luck XP per Luck level (10 at level 1, 1,200 at 120).
luckXP = 10 * FLOOR(LuckLevel)Source: Constants.js:2675-2683 - dev note Entries cover rare and raid drops, chest tools and compasses, quests, pets, shinies, capes and relics; login backfill grants no XP.Source: Constants.js:2658-2662
- dev note The log had 2,273 slots when the Luck XP formula was tuned; the total grows as content ships.Source: Constants.js:2673; Constants.js:1316
- confirmed Collector bonus scales linearly with completion: at 100% it gives +10% XP, +10% crit chance and damage, +10% move speed, -1 s action, +10% success, +10% double gather and +10% material save.
bonus = (logged / total) * maxSource: Constants.js:1312-1329 - dev note Skilling collection sections are stamped only by the activity or modal that makes the item, never by chests, drops or barter.Source: Constants.js:5197-5203
- observed Skilling entries (raw, processed, crafted and brewed items, one per item) pay Luck XP like other new entries and count toward the Collector percentage.Source: player report, 2026-10-03
Connected systems
- Collection log Collector speeds Action time
- Almanacs stamps entries in Collection log
- Ancient and Chaos shards and slates are tracked in Collection log
- Collection log Collector raises Double gather
- Dungeons (tiered raids) are tracked in Collection log
- God and Chaos raws fill Gathering section of Collection log
- Collection log pays XP to Luck skill
- Collection log filled by Mob drops
- Movement speed is boosted by Collector Collection log
- Pets are logged in Collection log
- Quests are stamped in Collection log
- Task automaters and relics are stamped in Collection log
- Collection log filled by Treasure chests
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
Related pages
More in Items and economy
Almanacs · Bard · Barter · Brewing · Discover · Food healing · Gems · God and Chaos raws · Gold and item values · Mob drops · Plunder · Skills overview · Total level · Treasure chests · Treasure scrolls
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.