Scapewatch Atlas

Strategy guide

Collection logging: what pays and where to start

Every new collection log entry pays Luck XP, and a fuller log raises the Collector bonus. Choose slay mobs by how many of their rares you're still missing and how common those are.

Checked against the game data from 2 October 2026

The short version
  • A new entry pays 10 Luck XP per Luck level: 240 at Luck 24, 1,200 at 120.
  • Luck and Alms both at 25 give +1% XP to every skill. Luck's only XP sources are Lucky tasks and new entries.
  • The Collector bonus grows in a straight line with the share of the log you've filled, to +10% XP at 100%.
  • On slay mobs, go where your missing rares are most common. Feeble tools at 1 in 100 come first.
  • Loot rolls, not kills, decide drops. Corruption gives you extra rolls, and The Extender keeps you on a mob for longer.

What the log pays

What fills the log

New entries come from rare drops, raid drops, chest tools and compasses, quests, pets, shinies, capes and relics, and from skilling. Quests are one source, and they pay their own rewards on top.

The skilling sections have one entry per item: each tier's raw and processed goods, each piece you can smith, craft or imbue, and each potion. They pay Luck XP like any other new entry and count toward the Collector bonus. A developer note says only doing the activity that makes the item stamps them, never chests, drops or barter, so a T1 ore from a chest doesn't count as mining. Training a skill therefore fills the log as you go, and the entries you haven't made yet are the ones to aim for.

Near Luck 24, one level takes about 13 new entries. If Alms is already at 25, that is the distance to the +1% XP.

Choosing slay mobs

Every kill is a slay-task kill now, so rares roll on all of them. To steer toward a mob, use its lever under Skill Customize → Slay. Slay masters unlock by Slay level and you can't pick a higher one early, so the mobs you can aim at depend on your Slay level. What matters is how many of a mob's rares you're still missing and how common they are:

More loot rolls per kill

Chests

Bard actions drop treasure scrolls; finish their steps by walking past the targets or through Discover, and each scroll becomes a treasure chest of its tier. A chest makes 1 loot roll at T0 up to 6 at T10, and each roll can hit the D1 and D2 tools, a compass, coin purse, looter's sack or wayfarer's wrap, and The Extender or The Reducer. Those are all log entries, and higher-tier chests roll more often.

A plan

  1. Pick up easy quests as you go, and aim for Luck 25 if Alms is already there. Each skilling item you make or gather for the first time is an entry too.
  2. Run slay tasks on the Feeble mobs whose tools you're missing, and tick drops in the collection log.
  3. Move on to the mob with the most missing rares at the best rates, using the drop tables' odds.
  4. Keep treasure scrolls moving into chests. They feed the log on the side.
  5. Sign in on the Atlas if you play on more than one device, so your ticks and loot rolls follow you.