Scapewatch Atlas

Strategy guide

When to start combat

Early, but alongside your skilling, not instead of it. The first combat levels are cheap in XP, every level adds a skill credit, and the first tier of mobs drops a tool for every gathering and processing skill. Those tools pay back slowly, though, so the skilling goals that unlock new activity tiers come first.

Checked against the game data from 2 October 2026

The short version
  • Combat is a side track early on, not the main one. Skilling goals that unlock the next activity tier pay more.
  • Ten combat skills start at level 1 (Life at 10), and their first levels are cheap in XP.
  • Every level you gain, in any skill, adds one total skill credit.
  • Seven Feeble mobs drop the tools for all 14 gathering and processing skills, at 1 in 100 each.
  • Combat tasks don't pay reroll credits, so mix them in rather than switching over completely.
  • You eat from your bank. Don't leave slay tasks running overnight without enough food there to last.
  • Look again at Slay 30, when the Dire master unlocks.

Cheap levels, more credits

Ten of the game's 30 skills are combat skills: Life, Spirit, Strike, Heft, Sight, Draw, Focus, Surge, Dodge and Defend. They all start at level 1 except Life, which starts at 10. Taking one of them from 1 to 30 costs 50,848 XP. In a skill you've already pushed to 60, the same XP doesn't even buy one level: 60 to 61 costs 109,456. How cheap that is in time depends on your combat XP per hour, which the game files can't tell us, so measure it on a few tasks.

Every level counts towards your total level, and your total skill credits are 200 plus your total level. Taking all ten combat skills to 30 adds 281 levels, and so 281 credits for the skill and Luck levers that shape your task rolls. Total level also grows your task queue by one row every 500 levels.

Combat pays XP to several skills at once. Each point of damage pays half a point to your chosen attack skill and a fifth each to Life and to Dodge or Defend. Spirit and Slay get a flat amount per kill. See Combat for the formulas.

A skilling tool from every Feeble mob

Skilling tools are permanent unlocks. A T1 tool gives its skill +0.5% XP and cuts 0.1 s off each action. It also counts as an action source, which adds +1% success chance and +1% double gather (or +0.5% material save in a processing skill). That's small per tool, but it never goes away, and the Feeble mobs hand out a whole set:

MobSlay levelTools (1 in 100 each)
Feeble Mushroom9Farm, Brew
Feeble Rat10Plunder, Barter
Feeble Zombie11Fish, Cook
Feeble Goblin12Bard, Discover
Feeble Golem23Mine, Smith
Feeble Treant24Forage, Craft
Feeble Plant25Invoke, Imbue
Feeble Skeleton26Slay
Feeble Imp28Vigor

Each mob covers one gather and process pair, so pick the pair you train most. A 1-in-100 drop takes 69 loot rolls for an even chance and 230 for a 90% chance. Getting both of a mob's tools to 90% takes about 296 rolls. A slay task is 40 kills plus 3 per 100 total levels, so that's roughly six tasks on one mob.

Feeble Rage Slime, available from Slay 1, also drops the Enchanted Lantern at 1 in 500. That's a tool for every skill at once, but expect around 350 rolls for an even chance.

Tools drop once per mob. Tick them off in the collection log as you get them, and enter your loot rolls from Collections to see what's left and how your luck compares.

Gear

Every piece of gear, with stats, effects and where it comes from, is on the Gear page.

What it costs you

What comes first

Combat fits in around those, for example when your skilling goals for the day are done, or while you wait for a Fortress run.

A plan

  1. Put food in your bank. Any type works at the start.
  2. Switch the queue's task type to Slay. Each new row then rolls 2 slay tasks and 1 skilling task, so you train combat and still have a skilling option. Your slay master starts as Valthor (Feeble); the others are locked until you reach their Slay level.
  3. In Skill Customize → Slay, use the mob levers to favour the mobs whose tools match the skills you train most.
  4. Log drops in the collection log as they come.
  5. At Slay 30, Seraphine (Dire) unlocks. Dire mobs drop the T2 versions of the same tools, at 1 in 250. Once you've got the Feeble tools you care about, that's the next step.