Actions
Beacons
Fortress rare drops in five seven-tier families. Each beacon adds +0.25% XP plus its family's stat.
Rules and numbers
- confirmed Five families (Haste, Bounty, Thrift, Sure, Swift), each with tiers T1-T5, C6 and C7.Source: Constants.js:4678-4694
- confirmed Every beacon adds +0.25% all-skills XP.Source: Constants.js:4695
- confirmed Haste: -0.05 s x tier (T1 0.05 s to C7 0.35 s, -1.40 s for the full set).
hasteSec = (tierIndex + 1) * 0.05Source: Constants.js:4696-4704 - confirmed Bounty adds a double-gather source (+1%), Thrift a save source (+0.5%), Sure a success source (+1%).Source: Constants.js:4686-4688
- confirmed Swift: +0.5% movement x tier (full set +14%).Source: Constants.js:4689-4711
- inferred Beacons are Fortress rares, so drop odds follow the Fortress rare formula.Source: items.json
Connected systems
- Beacons shorten via Haste Action time
- Beacons raise via Bounty Double gather
- Beacons are dropped as Fortress rares
- Beacons raise via Thrift Material save
- Beacons boost via Swift Movement speed
- Beacons raise via Sure Success chance
- XP per action is boosted by Beacons
Arrows show who acts on whom: → this system acts on the other, ← the other acts on this one, ↔ both do.
More in Actions
Action time · Alms · Bank trips · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action
Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.