Scapewatch Atlas

Actions

Beacons

Fortress rare drops in five seven-tier families. Each beacon adds +0.25% XP plus its family's stat.

See it on the systems map

Rules and numbers

  1. confirmed Five families (Haste, Bounty, Thrift, Sure, Swift), each with tiers T1-T5, C6 and C7.
    Source: Constants.js:4678-4694
  2. confirmed Every beacon adds +0.25% all-skills XP.
    Source: Constants.js:4695
  3. confirmed Haste: -0.05 s x tier (T1 0.05 s to C7 0.35 s, -1.40 s for the full set).hasteSec = (tierIndex + 1) * 0.05
    Source: Constants.js:4696-4704
  4. confirmed Bounty adds a double-gather source (+1%), Thrift a save source (+0.5%), Sure a success source (+1%).
    Source: Constants.js:4686-4688
  5. confirmed Swift: +0.5% movement x tier (full set +14%).
    Source: Constants.js:4689-4711
  6. inferred Beacons are Fortress rares, so drop odds follow the Fortress rare formula.
    Source: items.json

More in Actions

Action time · Alms · Bank trips · Double gather · Inventory and satchels · Material save · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.