Scapewatch Atlas

Actions

Material save

Chance a processing action keeps its input materials. Half the double-gather rate per source, capped at 55%.

See it on the systems map

Rules and numbers

  1. confirmed +0.5% per action source (MATERIAL_SAVE_PER_SOURCE), capped at MAX_MATERIAL_SAVE 55%.
    Source: Constants.js:1274-1275
  2. confirmed Same source pool as double gather with Thrift Beacons in place of Bounty; the Fortify Thrift talent and Collector (up to +10%) add flat inside the cap.save = min(0.55, (capePet + tools + milestones + thriftBeacons)*0.005 + talentPct/100 + collectorProgress*0.10 + excessSec*0.015)
    Source: ClientState.js:2877
  3. confirmed Each second of reduction past the 2.0 s floor adds 1.5%.
    Source: Constants.js:1301
  4. confirmed A save keeps the input only; it adds no task progress.
    Source: ClientState.js:2475-2478
  5. confirmed The cap rose from 50% to 55% in the 2026-09 rebalance.
    Source: Constants.js:1266-1269; LoginScreen.js:101 (patch note)
  6. inferred A save adds no XP and no speed, only fewer materials used; for XP per hour it is worth nothing.
    Source: Follows from the save adding no progress (ClientState.js:2475-2478) and XP being paid per action

More in Actions

Action time · Alms · Bank trips · Beacons · Double gather · Inventory and satchels · Movement speed · Pets · Potions · Scraps · Skilling actions · Sleep mode and offline time · Success chance · Teleport crystals · Telescopes · Tools · Vigor · XP per action

Statuses: confirmed is a value or rule in the game files; observed is measured from recorded play; dev note comes from a developer comment, tooltip or patch note; inferred is worked out from the files with the assumption stated; unknown is decided on the server. Game data read 2026-10-03.